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/// @ref gtx_matrix_interpolation /// @file glm/gtx/matrix_interpolation.hpp /// @author Ghenadii Ursachi (the.asteroth@gmail.com) /// /// @see core (dependence) /// /// @defgroup gtx_matrix_interpolation GLM_GTX_matrix_interpolation /// @ingroup gtx /// /// @brief Allows to directly interpolate two exiciting matrices. /// /// <glm/gtx/matrix_interpolation.hpp> need to be included to use these functionalities. #pragma once // Dependency: #include "../glm.hpp" #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) # pragma message("GLM: GLM_GTX_matrix_interpolation extension included") #endif namespace glm { /// @addtogroup gtx_matrix_interpolation /// @{ /// Get the axis and angle of the rotation from a matrix. /// From GLM_GTX_matrix_interpolation extension. template <typename T, precision P> GLM_FUNC_DECL void axisAngle( tmat4x4<T, P> const & mat, tvec3<T, P> & axis, T & angle); /// Build a matrix from axis and angle. /// From GLM_GTX_matrix_interpolation extension. template <typename T, precision P> GLM_FUNC_DECL tmat4x4<T, P> axisAngleMatrix( tvec3<T, P> const & axis, T const angle); /// Extracts the rotation part of a matrix. /// From GLM_GTX_matrix_interpolation extension. template <typename T, precision P> GLM_FUNC_DECL tmat4x4<T, P> extractMatrixRotation( tmat4x4<T, P> const & mat); /// Build a interpolation of 4 * 4 matrixes. /// From GLM_GTX_matrix_interpolation extension. /// Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results. template <typename T, precision P> GLM_FUNC_DECL tmat4x4<T, P> interpolate( tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2, T const delta); /// @} }//namespace glm #include "matrix_interpolation.inl"
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