/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2010 Lam Pham * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #import #import "CCSprite.h" /** Types of progress @since v0.99.1 */ typedef enum { /// Radial Counter-Clockwise kCCProgressTimerTypeRadial, /// Bar kCCProgressTimerTypeBar, } CCProgressTimerType; /** CCProgresstimer is a subclass of CCNode. It renders the inner sprite according to the percentage. The progress can be Radial, Horizontal or vertical. @since v0.99.1 */ @interface CCProgressTimer : CCNode { CCProgressTimerType type_; float percentage_; CCSprite *sprite_; int vertexDataCount_; ccV2F_C4B_T2F *vertexData_; CGPoint midpoint_; CGPoint barChangeRate_; BOOL reverseDirection_; } @property (nonatomic) ccColor3B color; @property (nonatomic) GLubyte opacity; /** Change the percentage to change progress. */ @property (nonatomic, readwrite) CCProgressTimerType type; @property (nonatomic, readwrite) BOOL reverseDirection; @property (nonatomic, readonly) ccV2F_C4B_T2F *vertexData; @property (nonatomic, readonly) int vertexDataCount; /** * Midpoint is used to modify the progress start position. * If you're using radials type then the midpoint changes the center point * If you're using bar type the the midpoint changes the bar growth * it expands from the center but clamps to the sprites edge so: * you want a left to right then set the midpoint all the way to ccp(0,y) * you want a right to left then set the midpoint all the way to ccp(1,y) * you want a bottom to top then set the midpoint all the way to ccp(x,0) * you want a top to bottom then set the midpoint all the way to ccp(x,1) */ @property (nonatomic, readwrite) CGPoint midpoint; /** * This allows the bar type to move the component at a specific rate * Set the component to 0 to make sure it stays at 100%. * For example you want a left to right bar but not have the height stay 100% * Set the rate to be ccp(0,1); and set the midpoint to = ccp(0,.5f); */ @property (nonatomic, readwrite) CGPoint barChangeRate; /** Percentages are from 0 to 100 */ @property (nonatomic, readwrite) float percentage; /** The image to show the progress percentage */ @property (nonatomic, readwrite, retain) CCSprite *sprite; /** Creates a progress timer with the sprite as the shape the timer goes through */ + (id) progressWithSprite:(CCSprite*) sprite; /** Initializes a progress timer with the sprite as the shape the timer goes through */ - (id) initWithSprite:(CCSprite*) sprite; @end