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Contents
# :stopdoc: # This file is automatically generated by the WXRuby3 documentation # generator. Do not alter this file. # :startdoc: module Wx # A {Wx::WindowDC} must be constructed if an application wishes to paint on the whole area of a window (client and decorations). # This should normally be constructed as a temporary stack object; don't store a {Wx::WindowDC} object. # To draw on a window from inside an EVT_PAINT() handler, construct a {Wx::PaintDC} object instead. # To draw on the client area of a window from outside an EVT_PAINT() handler, construct a {Wx::ClientDC} object. # A {Wx::WindowDC} object is initialized to use the same font and colours as the window it is associated with. # # Category: Device Contexts # @see Wx::DC # @see Wx::MemoryDC # @see Wx::PaintDC # @see Wx::ClientDC # @see Wx::ScreenDC # # # # @note This class is <b>untracked</b> and should not be derived from nor instances extended! class WindowDC < DC # Constructor. # Pass a pointer to the window on which you wish to paint. # @param window [Wx::Window] # @return [Wx::WindowDC] def initialize(window) end end # WindowDC end
Version data entries
1 entries across 1 versions & 1 rubygems
Version | Path |
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wxruby3-0.9.2-x64-mingw-ucrt | lib/wx/doc/gen/window_dc.rb |