require 'spaceship/connect_api' require_relative 'ui/ui' module FastlaneCore class BuildWatcher class << self # @return The build we waited for. This method will always return a build def wait_for_build_processing_to_be_complete(app_id: nil, platform: nil, train_version: nil, app_version: nil, build_version: nil, poll_interval: 10, strict_build_watch: false, return_when_build_appears: false, return_spaceship_testflight_build: true, select_latest: false) # Warn about train_version being removed in the future if train_version UI.deprecated(":train_version is no longer a used argument on FastlaneCore::BuildWatcher. Please use :app_version instead.") app_version = train_version end # Warn about strict_build_watch being removed in the future if strict_build_watch UI.deprecated(":strict_build_watch is no longer a used argument on FastlaneCore::BuildWatcher.") end platform = Spaceship::ConnectAPI::Platform.map(platform) if platform UI.message("Waiting for processing on... app_id: #{app_id}, app_version: #{app_version}, build_version: #{build_version}, platform: #{platform}") showed_info = false loop do matched_build = matching_build(watched_app_version: app_version, watched_build_version: build_version, app_id: app_id, platform: platform, select_latest: select_latest) if matched_build.nil? && !showed_info UI.important("Read more information on why this build isn't showing up yet - https://github.com/fastlane/fastlane/issues/14997") showed_info = true end report_status(build: matched_build) # Processing of builds by AppStoreConnect can be a very time consuming task and will # block the worker running this task until it is completed. In some cases, # having a build resource appear in AppStoreConnect (matched_build) may be enough (i.e. setting a changelog) # so here we may choose to skip the full processing of the build if return_when_build_appears is true if matched_build && (return_when_build_appears || matched_build.processed?) if return_spaceship_testflight_build return matched_build.to_testflight_build else return matched_build end end sleep(poll_interval) end end private # Remove leading zeros ( https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html#//apple_ref/doc/uid/20001431-102364 ) def remove_version_leading_zeros(version: nil) return version.instance_of?(String) ? version.split('.').map { |s| s.to_i.to_s }.join('.') : version end def matching_build(watched_app_version: nil, watched_build_version: nil, app_id: nil, platform: nil, select_latest: false) # Get build deliveries (newly uploaded processing builds) watched_app_version = remove_version_leading_zeros(version: watched_app_version) watched_build_version = remove_version_leading_zeros(version: watched_build_version) matched_builds = Spaceship::ConnectAPI::Build.all( app_id: app_id, version: watched_app_version, build_number: watched_build_version, platform: platform ) # Raise error if more than 1 build is returned # This should never happen but need to inform the user if it does if matched_builds.size > 1 && !select_latest error_builds = matched_builds.map do |build| "#{build.app_version}(#{build.version}) for #{build.platform} - #{build.processing_state}" end.join("\n") error_message = "FastlaneCore::BuildWatcher found more than 1 matching build: \n#{error_builds}" UI.crash!(error_message) end matched_build = matched_builds.first return matched_build end def report_status(build: nil) if build && !build.processed? UI.message("Waiting for App Store Connect to finish processing the new build (#{build.app_version} - #{build.version}) for #{build.platform}") elsif build && build.processed? UI.success("Successfully finished processing the build #{build.app_version} - #{build.version} for #{build.platform}") else UI.message("Waiting for the build to show up in the build list - this may take a few minutes (check your email for processing issues if this continues)") end end end end end