--- data: class RPG::Map: bgm: class RPG::AudioFile: volume: 100 name: '' pitch: 100 events: 1: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - house_ambient indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 116 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: ambient "y": 12 x: 14 id: 1 12: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 2 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko_speak I can see the remote numbers using " indent: 1 code: 101 - class RPG::EventCommand: parameters: - this light! indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko Let's see..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 0 - 252 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - "@niko All of the numbers except \\v[51], \\v[52], \\v[53], " indent: 2 code: 101 - class RPG::EventCommand: parameters: - and \v[54] are missing. indent: 2 code: 401 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 1 - 61 - 0 - 1 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@niko All of the numbers except \\c[3]\\v[54]\\c[0], " indent: 3 code: 101 - class RPG::EventCommand: parameters: - "\\c[1]\\v[53]\\c[0], \\c[2]\\v[52]\\c[0], and \\c[4]\\v[51]\\c[0] " indent: 3 code: 401 - class RPG::EventCommand: parameters: - are missing. indent: 3 code: 401 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 1 - 61 - 0 - 2 - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: - "@niko All of the numbers except \\c[1]\\v[53]\\c[0], " indent: 4 code: 101 - class RPG::EventCommand: parameters: - "\\c[3]\\v[54]\\c[0], \\c[4]\\v[51]\\c[0], and \\c[2]\\v[52]\\c[0] " indent: 4 code: 401 - class RPG::EventCommand: parameters: - are missing. indent: 4 code: 401 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - 1 - 61 - 0 - 3 - 0 indent: 4 code: 111 - class RPG::EventCommand: parameters: - "@niko All of the numbers except \\c[2]\\v[52]\\c[0], " indent: 5 code: 101 - class RPG::EventCommand: parameters: - "\\c[4]\\v[51]\\c[0], \\c[3]\\v[54]\\c[0], and \\c[1]\\v[53]\\c[0] " indent: 5 code: 401 - class RPG::EventCommand: parameters: - are missing. indent: 5 code: 401 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 411 - class RPG::EventCommand: parameters: - "@niko All of the numbers except \\c[1]\\v[53]\\c[0], " indent: 5 code: 101 - class RPG::EventCommand: parameters: - "\\c[4]\\v[51]\\c[0], \\c[3]\\v[54]\\c[0], and \\c[2]\\v[52]\\c[0] " indent: 5 code: 401 - class RPG::EventCommand: parameters: - are missing. indent: 5 code: 401 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 412 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - "@niko They're marked in bright colors." indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - "@niko A soft glow shines through the window. \\|" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "\\@niko_eyeclosed I wonder what it is..." indent: 1 code: 401 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: window "y": 15 x: 22 id: 12 18: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: nopass "y": 16 x: 18 id: 18 8: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 178 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: pc_on pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko It won't turn on." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: pc_on pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 50 - black - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 50 - 40 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 40 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 0 - 1 indent: 1 code: 104 - class RPG::EventCommand: parameters: - 0 - 152 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 'Input Password:\n(Password Hint: Documents)' indent: 2 code: 101 - class RPG::EventCommand: parameters: - Script.password2 indent: 2 code: 355 - class RPG::EventCommand: parameters: - 91 - 91 - 0 indent: 2 code: 121 - class RPG::EventCommand: parameters: - enter_name indent: 2 code: 355 - class RPG::EventCommand: parameters: - 91 - 91 - 1 indent: 2 code: 121 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 0 - 252 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 'Input Password:' indent: 3 code: 101 - class RPG::EventCommand: parameters: - 56 - 4 indent: 3 code: 103 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 179 - 179 - 0 indent: 3 code: 121 - class RPG::EventCommand: parameters: - 'Input Password:' indent: 3 code: 101 - class RPG::EventCommand: parameters: - 56 - 4 indent: 3 code: 103 - class RPG::EventCommand: parameters: - 179 - 179 - 1 indent: 3 code: 121 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 57 - 57 - 0 - 1 - 56 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 58 - 58 - 0 - 1 - 56 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 59 - 59 - 0 - 1 - 56 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 60 - 60 - 0 - 1 - 56 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 60 - 60 - 5 - 0 - 10 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 59 - 59 - 5 - 0 - 100 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 58 - 58 - 5 - 0 - 1000 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 57 - 57 - 2 - 1 - 58 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 57 - 57 - 4 - 0 - 1000 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 58 - 58 - 2 - 1 - 59 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 58 - 58 - 4 - 0 - 100 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 59 - 59 - 2 - 1 - 60 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 59 - 59 - 4 - 0 - 10 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 22 - 22 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 0 - 152 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 12 - $game_temp.countdown_password.downcase == "solstice" indent: 2 code: 111 - class RPG::EventCommand: parameters: - 22 - 22 - 0 indent: 3 code: 121 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 0 - 252 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "\\v[57] \\v[58] \\v[59] \\v[60] \\..\\..\\.." indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - "\\c[4]\\v[57] \\c[2]\\v[58] \\c[1]\\v[59] \\c[3]\\v[60] \\c[0]\\..\\..\\.." indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - 1 - 56 - 1 - 55 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 22 - 22 - 0 indent: 3 code: 121 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 0 - 22 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: pc_granted pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - "\\c[2]Access Granted." indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 247 - class RPG::EventCommand: parameters: - 1 indent: 2 code: 242 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 235 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 90 name: pc_logon pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - 1 - cg_desktop - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 2 code: 231 - class RPG::EventCommand: parameters: - - 255.0 - 255.0 - 255.0 - 255.0 - 10 indent: 2 code: 224 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop ..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop You brought me here." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@desktop Ressurected me." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@desktop Why?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@desktop Why would you bring Niko back?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@desktop Back to a crumbling world?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@desktop You tried to get rid of me." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@desktop Code me out." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@desktop Well, I'm hard to get rid of." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 178 - 178 - 0 indent: 2 code: 121 - class RPG::EventCommand: parameters: - 50 - black - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 231 - class RPG::EventCommand: parameters: - 50 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 50 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 235 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: door_unlock pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: [] indent: 2 code: 248 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: pc_denied pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - "\\c[1]Access Denied." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 50 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 235 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 2 - 0 indent: 1 code: 104 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: pc2 pattern: 0 tile_id: 0 direction: 4 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false name: pc "y": 16 x: 17 id: 8 14: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: bookshelf left "y": 16 x: 19 id: 14 20: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 155 character_name: start_lightmaps pattern: 1 tile_id: 0 direction: 2 blend_type: 1 character_hue: 0 always_on_top: true walk_anime: true move_speed: 3 through: true name: EV020 "y": 16 x: 22 id: 20 15: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: bookshelf right "y": 16 x: 20 id: 15 tileset_id: 21 bgs: class RPG::AudioFile: volume: 80 name: '' pitch: 100 autoplay_bgm: false data: - 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