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Contents
//= require "jax/vendor/ejs" //= require "jax/vendor/glMatrix" //= require "jax/prototype/class" //= require "jax/core/helper" //= require "jax/core/math" //= require "jax/core/util" //= require "jax/core/matrix_stack" /** * Global#debugAssert(expr[, msg]) -> undefined * a global debugAssert method that will do nothing in production, and fail if expr is false * in any other run mode. If msg is given, an error with that message is raised. Otherwise, * a more generic error is raised. **/ window.debugAssert = function(expr, msg) { if (Jax.environment != Jax.PRODUCTION && !expr) { var error = new Error(msg || "debugAssert failed"); if (error.stack) error = new Error((msg || "debugAssert failed")+"\n\n"+error.stack); throw error; } }; // If glMatrixArrayType isn't simply Array, then most browsers (FF, Chrome) have a pretty // crappy implementation of toString() that actually tells you nothing about the array's // contents. This makes the #toString method a little more Array-like. // // Ex: "[Float32Array: -100,-100,-100]" if (glMatrixArrayType.prototype.toString != Array.prototype.toString) { glMatrixArrayType.prototype.toString = function() { var s = "["+glMatrixArrayType.name+": "; var d = false; for (var i in this) { if (parseInt(i) == i) { if (d) s += ","; s += this[i]; d = true; } } s += "]"; return s; } }
Version data entries
5 entries across 5 versions & 1 rubygems