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Versions: 3
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Contents
o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1369611016.579956:@value"{I" class:EFI"BundledAsset;FI"logical_path;FI"Shaders/PolygonFS.js;TI" pathname;FI"R/Users/bogumil/www/engines/cesium/app/assets/javascripts/Shaders/PolygonFS.js;TI"content_type;FI"application/javascript;FI" mtime;FI"2013-05-27T01:23:49+02:00;FI"length;FiFI"digest;F"%7f9742ee2b75170d812f4858e0417227I"source;FI"F//This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "varying vec3 v_positionMC;\n\ varying vec3 v_positionEC;\n\ varying vec2 v_textureCoordinates;\n\ void main()\n\ {\n\ czm_materialInput materialInput;\n\ materialInput.st = v_textureCoordinates;\n\ materialInput.str = vec3(v_textureCoordinates, 0.0);\n\ materialInput.normalEC = normalize(czm_normal3D * czm_geodeticSurfaceNormal(v_positionMC, vec3(0.0), vec3(1.0)));\n\ materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(v_positionMC, materialInput.normalEC);\n\ vec3 positionToEyeEC = -v_positionEC;\n\ materialInput.positionToEyeEC = positionToEyeEC;\n\ czm_material material = czm_getMaterial(materialInput);\n\ gl_FragColor = czm_phong(normalize(positionToEyeEC), material);\n\ }\n\ "; }); ;FI"required_assets_digest;F"%095eff3ef012e241ebbe1884377f7608I" _version;F"%6776f581a4329e299531e1d52aa59832
Version data entries
3 entries across 3 versions & 1 rubygems