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Contents
# Glitch3d By altering .obj file data you can get something like this : <img style="width:70%;height:70%;display:block;margin: 0 auto;" src="https://raw.githubusercontent.com/pskl/glitch3d/master/fixtures/demo.png"> ## Disclaimer Work in progress. The gem is not usable at the moment. Rationale: Model data manipulation is done in ruby, while anything related to the rendering process is done in Python using the Blender API. Usage --- - `3dglitch source_file_name` (a .obj file) ## A quick note on the .obj file format - v -> represents a vertice position - f -> represents a face (contains references to vertices, can be triangle, quad...) - vt -> texture UV map - vn -> vertex normal ## Installation Add this line to your application's Gemfile: ```ruby gem 'glitch3d' ``` And then execute: $ bundle Or install it yourself as: $ gem install glitch3d ## Usage TODO: Write usage instructions here ## Development After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake spec` to run the tests. You can also run `bin/console` for an interactive prompt that will allow you to experiment. To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and tags, and push the `.gem` file to [rubygems.org](https://rubygems.org). ## Contributing Bug reports and pull requests are welcome on GitHub at https://github.com/[USERNAME]/glitch3d. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the [Contributor Covenant](http://contributor-covenant.org) code of conduct. ## License The gem is available as open source under the terms of the [MIT License](http://opensource.org/licenses/MIT).
Version data entries
1 entries across 1 versions & 1 rubygems
Version | Path |
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glitch3d-0.1.0 | README.md |