#include #include #include #include #include #ifdef __EMSCRIPTEN__ # include #endif #include "randombytes.h" #include "randombytes_sysrandom.h" #ifdef __native_client__ # include "randombytes_nativeclient.h" #endif /* C++Builder defines a "random" macro */ #undef random static const randombytes_implementation *implementation; #ifdef __EMSCRIPTEN__ # define RANDOMBYTES_DEFAULT_IMPLEMENTATION NULL #else # ifdef __native_client__ # define RANDOMBYTES_DEFAULT_IMPLEMENTATION &randombytes_nativeclient_implementation; # else # define RANDOMBYTES_DEFAULT_IMPLEMENTATION &randombytes_sysrandom_implementation; # endif #endif static void randombytes_init_if_needed(void) { if (implementation == NULL) { implementation = RANDOMBYTES_DEFAULT_IMPLEMENTATION; randombytes_stir(); } } int randombytes_set_implementation(randombytes_implementation *impl) { implementation = impl; return 0; } const char * randombytes_implementation_name(void) { #ifndef __EMSCRIPTEN__ randombytes_init_if_needed(); return implementation->implementation_name(); #else return "js"; #endif } uint32_t randombytes_random(void) { #ifndef __EMSCRIPTEN__ randombytes_init_if_needed(); return implementation->random(); #else return EM_ASM_INT_V({ return Module.getRandomValue(); }); #endif } void randombytes_stir(void) { #ifndef __EMSCRIPTEN__ randombytes_init_if_needed(); if (implementation->stir != NULL) { implementation->stir(); } #else EM_ASM({ if (Module.getRandomValue === undefined) { try { var window_ = "object" === typeof window ? window : self, crypto_ = typeof window_.crypto !== "undefined" ? window_.crypto : window_.msCrypto, randomValuesStandard = function() { var buf = new Uint32Array(1); crypto_.getRandomValues(buf); return buf[0] >>> 0; }; randomValuesStandard(); Module.getRandomValue = randomValuesStandard; } catch (e) { try { var crypto = require('crypto'), randomValueNodeJS = function() { var buf = crypto.randomBytes(4); return (buf[0] << 24 | buf[1] << 16 | buf[2] << 8 | buf[3]) >>> 0; }; randomValueNodeJS(); Module.getRandomValue = randomValueNodeJS; } catch (e) { throw 'No secure random number generator found'; } } } }); #endif } /* * randombytes_uniform() derives from OpenBSD's arc4random_uniform() * Copyright (c) 2008, Damien Miller */ uint32_t randombytes_uniform(const uint32_t upper_bound) { uint32_t min; uint32_t r; #ifndef __EMSCRIPTEN__ randombytes_init_if_needed(); if (implementation->uniform != NULL) { return implementation->uniform(upper_bound); } #endif if (upper_bound < 2) { return 0; } min = (uint32_t) (-upper_bound % upper_bound); do { r = randombytes_random(); } while (r < min); return r % upper_bound; } void randombytes_buf(void * const buf, const size_t size) { #ifndef __EMSCRIPTEN__ randombytes_init_if_needed(); if (size > (size_t) 0U) { implementation->buf(buf, size); } #else unsigned char *p = buf; size_t i; for (i = (size_t) 0U; i < size; i++) { p[i] = (unsigned char) randombytes_random(); } #endif } int randombytes_close(void) { if (implementation != NULL && implementation->close != NULL) { return implementation->close(); } return 0; } void randombytes(unsigned char * const buf, const unsigned long long buf_len) { assert(buf_len <= SIZE_MAX); randombytes_buf(buf, (size_t) buf_len); }