Sha256: df27d41c77b0aff287257f355bbe4eb593afe53b44a2534745da01ec6f7ebe65

Contents?: true

Size: 1.42 KB

Versions: 4

Compression:

Stored size: 1.42 KB

Contents

o: ActiveSupport::Cache::Entry	:@compressedF:@expires_in0:@created_atf1362249882.977399:@value"F{I"
class:EFI"BundledAsset;FI"logical_path;FI"+Shaders/Materials/NormalMapMaterial.js;TI"
pathname;FI"\/Users/bogumil/www/cesium/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js;TI"content_type;FI"application/javascript;FI"
mtime;FI"2013-02-24T17:37:41+01:00;FI"length;FiSI"digest;F"%2a0bd12c35c0d1c8b3570ee307767d1aI"source;FI"S// This file is automatically rebuilt by the Cesium build process.
/*global define*/

define(function() {
    "use strict";
    return "uniform sampler2D image;\n\
uniform float strength;\n\
uniform vec2 repeat;\n\
\n\
czm_material czm_getMaterial(czm_materialInput materialInput)\n\
{\n\
    czm_material material = czm_getDefaultMaterial(materialInput);\n\
    \n\
    vec4 textureValue = texture2D(image, fract(repeat * materialInput.st));\n\
    vec3 normalTangentSpace = textureValue.channels;\n\
    normalTangentSpace.xy = normalTangentSpace.xy * 2.0 - 1.0;\n\
    normalTangentSpace.z = clamp(1.0 - strength, 0.1, 1.0);\n\
    normalTangentSpace = normalize(normalTangentSpace);\n\
    vec3 normalEC = materialInput.tangentToEyeMatrix * normalTangentSpace;\n\
    \n\
    material.normal = normalEC;\n\
    \n\
    return material;\n\
}";
});
;FI"required_assets_digest;F"%83fdc27beeb9ee410371e22a04e29d1cI"
_version;F"%6776f581a4329e299531e1d52aa59832

Version data entries

4 entries across 4 versions & 1 rubygems

Version Path
cesium-0.24.0 test/dummy/tmp/cache/assets/CC3/D90/sprockets%2Fd7e90e060a9924b61d0b2c6d102c0024
cesium-0.23.0 test/dummy/tmp/cache/assets/CC3/D90/sprockets%2Fd7e90e060a9924b61d0b2c6d102c0024
cesium-0.22.0 test/dummy/tmp/cache/assets/CC3/D90/sprockets%2Fd7e90e060a9924b61d0b2c6d102c0024
cesium-0.14.0 test/dummy/tmp/cache/assets/CC3/D90/sprockets%2Fd7e90e060a9924b61d0b2c6d102c0024