# Copyright (c) 2021-2022 Andy Maleh # # Permission is hereby granted, free of charge, to any person obtaining # a copy of this software and associated documentation files (the # "Software"), to deal in the Software without restriction, including # without limitation the rights to use, copy, modify, merge, publish, # distribute, sublicense, and/or sell copies of the Software, and to # permit persons to whom the Software is furnished to do so, subject to # the following conditions: # # The above copyright notice and this permission notice shall be # included in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. require 'glimmer/libui/shape' module Glimmer module LibUI class Shape class Polybezier < Shape parameters :point_array parameter_defaults [] def draw(area_draw_params) alternating_x_y_array = point_array.to_a.compact.flatten unless alternating_x_y_array.empty? ::LibUI.draw_path_new_figure(path_proxy.libui, alternating_x_y_array[0], alternating_x_y_array[1]) ((alternating_x_y_array.size - 2) / 6).times do |n| point_alternating_x_y_index = n * 6 ::LibUI.draw_path_bezier_to(path_proxy.libui, alternating_x_y_array[point_alternating_x_y_index + 2], alternating_x_y_array[point_alternating_x_y_index + 3], alternating_x_y_array[point_alternating_x_y_index + 4], alternating_x_y_array[point_alternating_x_y_index + 5], alternating_x_y_array[point_alternating_x_y_index + 6], alternating_x_y_array[point_alternating_x_y_index + 7]) end end super end def move_by(x_delta, y_delta) self.point_array = point_array.each_with_index.map {|coordinate, i| i.even? ? coordinate + x_delta : coordinate + y_delta} end def perfect_shape perfect_shape_dependencies = PerfectShape::MultiPoint.normalize_point_array(point_array) if perfect_shape_dependencies != @perfect_shape_dependencies point_array = @perfect_shape_dependencies = perfect_shape_dependencies path_shapes = [point_array.first] bezier_shape_points = point_array.drop(1).each.with_index.to_a.group_by {|pair| pair.last/3}.values.map {|arr| arr.map(&:first)} path_shapes += bezier_shape_points.map { |points| PerfectShape::CubicBezierCurve.new(points: points) } @perfect_shape = PerfectShape::Path.new(closed: false, shapes: path_shapes) end @perfect_shape end end end end end