#ifdef _WIN32 #include #else #include #include #include #include #endif #include #include "output.hpp" #include "plugins.hpp" #define npos string::npos namespace Sass { Plugins::Plugins(void) { } Plugins::~Plugins(void) { } // check if plugin is compatible with this version // plugins may be linked static against libsass // we try to be compatible between major versions inline bool compatibility(const char* their_version) { // const char* their_version = "3.1.2"; // first check if anyone has an unknown version const char* our_version = libsass_version(); if (!strcmp(their_version, "[na]")) return false; if (!strcmp(our_version, "[na]")) return false; // find the position of the second dot size_t pos = string(our_version).find('.', 0); if (pos != npos) pos = string(our_version).find('.', pos + 1); // if we do not have two dots we fallback to compare complete string if (pos == npos) { return strcmp(their_version, our_version) ? 0 : 1; } // otherwise only compare up to the second dot (major versions) else { return strncmp(their_version, our_version, pos) ? 0 : 1; } } // load one specific plugin bool Plugins::load_plugin (const string& path) { typedef const char* (*__plugin_version__)(void); typedef Sass_C_Function_List (*__plugin_load_fns__)(void); if (LOAD_LIB(plugin, path)) { // try to load initial function to query libsass version suppor if (LOAD_LIB_FN(__plugin_version__, plugin_version, "libsass_get_version")) { // get the libsass version of the plugin if (!compatibility(plugin_version())) return false; // try to get import address for "libsass_load_functions" if (LOAD_LIB_FN(__plugin_load_fns__, plugin_load_functions, "libsass_load_functions")) { Sass_C_Function_List fns = plugin_load_functions(); while (fns && *fns) { functions.push_back(*fns); ++ fns; } } // success return true; } else { // print debug message to stderr (should not happen) cerr << "failed loading 'libsass_support' in <" << path << ">" << endl; if (const char* dlsym_error = dlerror()) cerr << dlsym_error << endl; CLOSE_LIB(plugin); } } else { // print debug message to stderr (should not happen) cerr << "failed loading plugin <" << path << ">" << endl; if (const char* dlopen_error = dlerror()) cerr << dlopen_error << endl; } return false; } size_t Plugins::load_plugins(const string& path) { // count plugins size_t loaded = 0; #ifdef _WIN32 try { // use wchar (utf16) WIN32_FIND_DATAW data; // trailing slash is guaranteed string globsrch(path + "*.dll"); // convert to wide chars (utf16) for system call wstring wglobsrch(UTF_8::convert_to_utf16(globsrch)); HANDLE hFile = FindFirstFileW(wglobsrch.c_str(), &data); // check if system called returned a result // ToDo: maybe we should print a debug message if (hFile == INVALID_HANDLE_VALUE) return -1; // read directory while (true) { try { // the system will report the filenames with wide chars (utf16) string entry = UTF_8::convert_from_utf16(data.cFileName); // check if file ending matches exactly if (!ends_with(entry, ".dll")) continue; // load the plugin and increase counter if (load_plugin(path + entry)) ++ loaded; // check if there should be more entries if (GetLastError() == ERROR_NO_MORE_FILES) break; // load next entry (check for return type) if (!FindNextFileW(hFile, &data)) break; } catch (...) { // report the error to the console (should not happen) // seems like we got strange data from the system call? cerr << "filename in plugin path has invalid utf8?" << endl; } } } catch (utf8::invalid_utf8) { // report the error to the console (should not happen) // implementors should make sure to provide valid utf8 cerr << "plugin path contains invalid utf8" << endl; } #else DIR *dp; struct dirent *dirp; if((dp = opendir(path.c_str())) == NULL) return -1; while ((dirp = readdir(dp)) != NULL) { if (!ends_with(dirp->d_name, ".so")) continue; if (load_plugin(path + dirp->d_name)) ++ loaded; } closedir(dp); #endif return loaded; } }