Þ•Q¤m,à"á.!3 Ub r›¹=Ï +)CmŒ¥ ¿Ì å1ó% 36 j !x Kš æ ý 9 W q ‘ ª ¼ $Ý  * +A m … 2¥ =Ø  +( )T 8~ ˆ· @ AS •   %² 1Ø &<TixŒ ¬ºÍâø%4Lg"yœ%ºà*-+1Y ‹ˆ•$C$á*1 J V b!n!²7Äü'0Xq‹ ¥± Ä-Ñ ÿ+  8E;d ³-Ïý) <I e†,›,Èõ ''3Oƒ*–'Á-év Ž4› ÐÝ$ð* @ MZsŒ Ÿ¬¿ ßìÿ) E R_uˆœµ'Ñ#ù-&K'r šo¤L=; 0$"84G,&>H3OJ71 P@6IQA!+(2 %FD 5 N'C*:)/9#B ?MK<.E-Add wire outlines for all geometryAdd wire outlines for all rectangular geometryAdditional environment variables:Cogl OptionsCogl SpecialistCogl TracingCogl debugging flags to setCogl debugging flags to unsetCoglObject referencesComma-separated list of GL extensions to pretend are disabledDebug CoglBlendString parsingDebug offscreen supportDebug ref counting issues for CoglObjectsDebug texture atlas managementDisable GL Pixel BuffersDisable GL Vertex BuffersDisable GLSLDisable Journal batchingDisable arbfpDisable batching of geometry in the Cogl Journal.Disable blendingDisable fallback caches for arbfp and glsl programsDisable fixedDisable non-power-of-two texturesDisable optimization for reading 1px for simple scenes of opaque rectanglesDisable program cachesDisable read pixel optimizationDisable sharing the texture atlas between text and imagesDisable software clippingDisable software rect transformDisable texture atlasingDisable texturingDisable texturing any primitivesDisable use of ARB fragment programsDisable use of GLSLDisable use of OpenGL pixel buffer objectsDisable use of OpenGL vertex buffer objectsDisable use of blendingDisable use of texture atlasingDisable use of the fixed function pipeline backendDisables Cogl's attempts to clip some rectangles in software.Dump atlas imagesDump texture atlas changes to an image fileEnables all non-behavioural debug optionsLogs information about how Cogl is implementing clippingMakes Cogl think that the GL driver doesn't support NPOT textures so that it will create sliced textures or textures with waste instead.Outline rectanglesOverride the GL version that Cogl will assume the driver supportsRoot CauseShow Cogl optionsShow generated ARBfp/GLSL source codeShow how geometry is being batched in the journalShow sourceShow wireframesSpecial debug values:Supported debug values:Trace Atlas TexturesTrace BatchingTrace Blend StringsTrace CoglTexturePixmap backendTrace JournalTrace Misc DrawingTrace Pango RendererTrace Texture SlicingTrace all matrix manipulationTrace clippingTrace matricesTrace offscreen supportTrace performance concernsTrace some OpenGLTrace some misc drawing operationsTrace the Cogl Pango rendererTrace the Cogl texture pixmap backendTraces some select OpenGL callsTries to highlight sub-optimal Cogl usage.Use the GPU to transform rectangular geometryView all the geometry passing through the journalVisualizeWhen this is set the glyph cache will always use a separate texture for its atlas. Otherwise it will try to share the atlas with images.debug the creation of texture slicesProject-Id-Version: cogl 2.0.0 Report-Msgid-Bugs-To: http://bugzilla.gnome.org/enter_bug.cgi?product=clutter POT-Creation-Date: 2014-07-04 14:34+0100 PO-Revision-Date: 2012-08-02 19:02+0800 Last-Translator: Chao-Hsiung Liao Language-Team: Chinese (Taiwan) Language: MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 為所有的ä½ç½®å¤§å°åŠ å…¥ç·šæ¡†ç‚ºæ‰€æœ‰çš„矩形ä½ç½®å¤§å°åŠ å…¥ç·šæ¡†é¡å¤–的環境變數:Cogl é¸é …Cogl 專家Cogl 追蹤準備設定的 Cogl åµéŒ¯æ——標準備去除的 Cogl åµéŒ¯æ——標CoglObject åƒç…§æº–å‚™åœç”¨çš„ GL 擴充功能清單 (以逗號分隔)除錯 CoglBlendString 解æžé™¤éŒ¯èž¢å¹•å¤–支æ´CoglObjects 的除錯åƒè€ƒæŒçºŒå•é¡Œé™¤éŒ¯æ質圖集管ç†åœç”¨ GL åƒç´ ç·©è¡å€åœç”¨ GL 頂端緩è¡å€åœç”¨ GLSLåœç”¨æ—¥èªŒæ‰¹æ¬¡åœç”¨ arbfpåœç”¨ Cogl 日誌中ä½ç½®å¤§å°çš„批次。åœç”¨æ··åˆåœç”¨ arbfp å’Œ glsl 程å¼çš„後備快å–åœç”¨ä¿®æ­£åœç”¨ non-power-of-two æ質åœç”¨ä¸é€æ˜ŽçŸ©å½¢çš„ç°¡å–®å ´æ™¯è®€å– 1px 的最佳化åœç”¨ç¨‹å¼å¿«å–åœç”¨è®€å–åƒç´ æœ€ä½³åŒ–åœç”¨åœ¨æ–‡å­—與影åƒé–“分享æ質圖集åœç”¨è»Ÿé«”剪è£åœç”¨è»Ÿé«”矩形變形åœç”¨æ質圖集åœç”¨æ質åœç”¨ä»»ä½•åŽŸåž‹çš„æ質åœç”¨ ARB 片段程å¼çš„使用åœç”¨ GLSL的使用åœç”¨ OpenGL åƒç´ ç·©è¡å€ç‰©ä»¶çš„使用åœç”¨ OpenGL 頂端緩è¡å€ç‰©ä»¶çš„使用åœç”¨æ··åˆçš„使用åœç”¨æ質圖集的使用åœç”¨ä¿®æ­£å‡½å¼å°Žç®¡å¾Œç«¯çš„使用åœç”¨ Cogl 在軟體中嘗試剪è£æŸäº›çŸ©å½¢ã€‚傾å°åœ–集影åƒå°‡æ質圖集變更傾å°åˆ°å½±åƒæª”案啟用所有éžè¡Œç‚ºæ€§çš„除錯é¸é …關於 Cogl 如何實作剪è£çš„紀錄資訊讓 Cogl èªç‚º GL 驅動程å¼ä¸æ”¯æ´ NPOT æ質,如此它會建立切割的æ質或耗費的æ質來代替。矩形外框覆蓋 Cogl å‡è¨­é©…動程å¼æœƒæ”¯æ´çš„ GL 版本根本原因顯示 Cogl é¸é …顯示產生的 ARBfp/GLSL 原始碼顯示日誌中批次的幾何大å°å¦‚何顯示來æºé¡¯ç¤ºç·šæ¡†ç‰¹æ®Šçš„除錯數值:支æ´çš„除錯數值:追蹤圖集æ質追蹤批次追蹤混åˆå­—串追蹤 CoglTexturePixmap 後端追蹤日誌追蹤雜項繪製追蹤 Pango 繪製器追蹤æ質切割追蹤所有的矩陣æ“作追蹤剪è£è¿½è¹¤çŸ©é™£è¿½è¹¤èž¢å¹•å¤–支æ´è¿½ç¸±æ•ˆèƒ½é‡è¦–追蹤æŸäº› OpenGL追蹤æŸäº›ç¹ªè£½æ“作追蹤 Cogl Pango 繪製器追蹤 Cogl Pango æ質點陣圖後端追蹤æŸäº›é¸å–çš„ OpenGL 呼å«å˜—試çªé¡¯æ¬¡è¦æœ€ä½³åŒ– Cogl 使用率。使用 GPU 來轉變矩形ä½ç½®å¤§å°æª¢è¦–所有通éŽæ—¥èªŒçš„ä½ç½®å¤§å°è¦–覺化當這些設為圖表快å–將會永é ç‚ºå€‹åˆ¥æ質使用圖集。å¦å‰‡å®ƒæœƒå˜—試與影åƒåˆ†äº«åœ–集。æ質切割建立的除錯