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# Behavioral [![Build Status](https://github.com/saturnflyer/behavioral/actions/workflows/test.yml/badge.svg)](https://github.com/saturnflyer/behavioral/actions) [![Code Climate](https://codeclimate.com/github/saturnflyer/behavioral.png)](https://codeclimate.com/github/saturnflyer/behavioral) [![Gem Version](https://badge.fury.io/rb/behavioral.png)](http://badge.fury.io/rb/behavioral) Add behavior to individual objects and remove it later _while preserving the existing behavior_. This is _similar_ to [Casting](http://rubygems.org/gems/casting) in that it adds and removes behaviors and preserves `self` but it's different in that you can still use `super` inside your methods. ## Usage Add Behavioral to your classes to add new features or override existing ones. Later you may remove your behaviors: ```ruby class Person def initialize(name) @name = name end attr_reader :name include Behavioral end module Greeter def hello "Hello, I am #{self.name}" end def name "The Greeter #{super}" end end person = Person.new('Jim').with_behaviors(Greeter) person.hello #=> "Hello, I am Jim" person.without_behaviors(Greeter) person.hello #=> NoMethodError ``` ### This does not alter the ancestry When you add behaviors, the methods are copied to the `singleton_class` of your object. Later, if you ask the object if it is of that type, the answer will be false. ```ruby person = Person.new('Jim').with_behaviors(Greeter) person.is_a?(Greeter) #=> false #alternative person = Person.new('Jim').extend(Greeter) person.is_a?(Greeter) #=> true ``` ## Installation Add this line to your application's Gemfile: gem 'behavioral' And then execute: $ bundle Or install it yourself as: $ gem install behavioral ## Contributing 1. Fork it 2. Create your feature branch (`git checkout -b my-new-feature`) 3. Commit your changes (`git commit -am 'Add some feature'`) 4. Push to the branch (`git push origin my-new-feature`) 5. Create new Pull Request
Version data entries
1 entries across 1 versions & 1 rubygems
Version | Path |
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behavioral-1.0.0 | README.md |