require 'active_support' module ActiveAssets module ActiveSprites extend ActiveSupport::Autoload autoload :SpritePiece autoload :Sprite autoload :Sprites autoload :Configurable autoload :SpriteStylesheet autoload :RmagickRunner autoload :ChunkyPngRunner def self.load_engine_tasks(engine_class) desc "Generate sprites" task :sprites do require 'rails' require 'rails/active_sprites' Rails.application ||= Class.new(Rails::Application) Rails.application.extend Rails::ActiveSprites engine = engine_class.new sprite_path = File.join(engine.config.paths.config.paths.first, 'sprites.rb') if File.exists?(sprite_path) load sprite_path Rails.application.sprites.generate!(engine) end end end end end