/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2009 Lam Pham * * Copyright (c) 2012 Ricardo Quesada * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #import "CCTransition.h" @class CCProgressTimer; @interface CCTransitionProgress : CCTransitionScene { float _to, _from; CCScene *_sceneToBeModified; } // Needed for BridgeSupport -(CCProgressTimer*) progressTimerNodeWithRenderTexture:(CCRenderTexture*)texture; @end /** CCTransitionRadialCCW transition. A counter clock-wise radial transition to the next scene */ @interface CCTransitionProgressRadialCCW : CCTransitionProgress {} // Needed for BridgeSupport -(CCProgressTimer*) progressTimerNodeWithRenderTexture:(CCRenderTexture*)texture; @end /** CCTransitionRadialCW transition. A counter clock-wise radial transition to the next scene */ @interface CCTransitionProgressRadialCW : CCTransitionProgress {} // Needed for BridgeSupport -(CCProgressTimer*) progressTimerNodeWithRenderTexture:(CCRenderTexture*)texture; @end /** CCTransitionProgressHorizontal transition. A clock-wise radial transition to the next scene */ @interface CCTransitionProgressHorizontal : CCTransitionProgress {} // Needed for BridgeSupport -(CCProgressTimer*) progressTimerNodeWithRenderTexture:(CCRenderTexture*)texture; @end @interface CCTransitionProgressVertical : CCTransitionProgress {} // Needed for BridgeSupport -(CCProgressTimer*) progressTimerNodeWithRenderTexture:(CCRenderTexture*)texture; @end @interface CCTransitionProgressInOut : CCTransitionProgress {} // Needed for BridgeSupport -(CCProgressTimer*) progressTimerNodeWithRenderTexture:(CCRenderTexture*)texture; @end @interface CCTransitionProgressOutIn : CCTransitionProgress {} // Needed for BridgeSupport -(CCProgressTimer*) progressTimerNodeWithRenderTexture:(CCRenderTexture*)texture; @end