# frozen_string_literal: true require_relative "./detector" module Fusuma module Plugin module Detectors class PinchDetector < Detector SOURCES = ["gesture"].freeze BUFFER_TYPE = "gesture" GESTURE_RECORD_TYPE = "pinch" FINGERS = [2, 3, 4].freeze BASE_THERESHOLD = 1.3 # @param buffers [Array] # @return [Events::Event] if event is detected # @return [NilClass] if event is NOT detected def detect(buffers) gesture_buffer = buffers.find { |b| b.type == BUFFER_TYPE } .select_from_last_begin .select_by_events { |e| e.record.gesture == GESTURE_RECORD_TYPE } updating_events = gesture_buffer.updating_events return if updating_events.empty? finger = gesture_buffer.finger status = case gesture_buffer.events.last.record.status when "end" "end" when "update" if updating_events.length == 1 "begin" else "update" end else gesture_buffer.events.last.record.status end prev_event, event = if status == "end" [ gesture_buffer.events[-3], gesture_buffer.events[-2] ] else [ gesture_buffer.events[-2], gesture_buffer.events[-1] ] end delta = event.record.delta prev_delta = prev_event.record.delta repeat_direction = Direction.new(target: delta.zoom, base: (prev_delta&.zoom || 1.0)).to_s # repeat_quantity = Quantity.new(target: delta.zoom, base: (prev_delta&.zoom || 1.0)).to_f repeat_index = create_repeat_index(gesture: type, finger: finger, direction: repeat_direction, status: status) if status == "update" return unless moved?(prev_event, event) first_zoom, avg_zoom = if updating_events.size >= 10 [updating_events[-10].record.delta.zoom, gesture_buffer.class.new( updating_events[-10..-1] ).avg_attrs(:zoom)] else [updating_events.first.record.delta.zoom, gesture_buffer.avg_attrs(:zoom)] end oneshot_quantity = Quantity.new(target: avg_zoom, base: first_zoom).to_f oneshot_direction = Direction.new(target: avg_zoom, base: first_zoom).to_s oneshot_index = create_oneshot_index(gesture: type, finger: finger, direction: oneshot_direction) if enough_oneshot_threshold?(index: oneshot_index, quantity: oneshot_quantity) return [ create_event(record: Events::Records::IndexRecord.new( index: oneshot_index, trigger: :oneshot, args: delta.to_h )), create_event(record: Events::Records::IndexRecord.new( index: repeat_index, trigger: :repeat, args: delta.to_h )) ] end end create_event(record: Events::Records::IndexRecord.new( index: repeat_index, trigger: :repeat, args: delta.to_h )) end # @param [String] gesture # @param [Integer] finger # @param [String] direction # @param [String] status # @return [Config::Index] def create_repeat_index(gesture:, finger:, direction:, status:) Config::Index.new( [ Config::Index::Key.new(gesture), Config::Index::Key.new(finger.to_i), Config::Index::Key.new(direction, skippable: true), Config::Index::Key.new(status) ] ) end # @param [String] gesture # @param [Integer] finger # @param [String] direction # @return [Config::Index] def create_oneshot_index(gesture:, finger:, direction:) Config::Index.new( [ Config::Index::Key.new(gesture), Config::Index::Key.new(finger.to_i, skippable: true), Config::Index::Key.new(direction) ] ) end private def moved?(prev_event, event) zoom_delta = (event.record.delta.zoom - prev_event.record.delta.zoom).abs updating_time = (event.time - prev_event.time) * 100 zoom_delta / updating_time > 0.01 end def enough_oneshot_threshold?(index:, quantity:) quantity >= threshold(index: index) end def threshold(index:) @threshold ||= {} @threshold[index.cache_key] ||= begin keys_specific = Config::Index.new [*index.keys, "threshold"] keys_global = Config::Index.new ["threshold", type] config_value = Config.search(keys_specific) || Config.search(keys_global) || 1 BASE_THERESHOLD * config_value end end # direction of gesture class Direction IN = "in" OUT = "out" def initialize(target:, base:) @target = target.to_f @base = base.to_f end def to_s calc end def calc if @target > @base IN else OUT end end end # quantity of gesture class Quantity def initialize(target:, base:) @target = target.to_f @base = base.to_f end def to_f calc.to_f end def calc if @target > @base @target / @base else @base / @target end end end end end end end