// Copyright (C) 2005 Davis E. King (davis@dlib.net) // License: Boost Software License See LICENSE.txt for the full license. #ifndef DLIB_TIMER_KERNEl_1_ #define DLIB_TIMER_KERNEl_1_ #include "../threads.h" #include "../algs.h" #include "../misc_api.h" #include "timer_abstract.h" namespace dlib { template < typename T > class timer_heavy { /*! WHAT THIS OBJECT REPRESENTS This is an implementation of the timer_abstract.h interface. It is very simple and uses only one thread which is always alive in a timer_heavy. The reason this object exists is for historical reasons. Originally, the dlib::timer was a multi-implementation component and the timer_heavy was its first implementation. It was superseded later by the more efficient dlib::timer. However, timer_heavy is still around so that dlib::timer::kernel_1a has something to refer to. This way, old client code which somehow depends on the same thread always calling a timer action function isn't going to be disrupted. INITIAL VALUE - running == false - delay == 1000 - ao == a pointer to the action_object() - af == a pointer to the action_function() - m == a mutex that locks everything in this class - s == a signaler for mutex m - stop_running == false CONVENTION - running && !stop_running == is_running() - delay == delay_time() - *ao == action_object() - af == action_function() - if (running) then - there is a thread running - if (is_running()) then - next_time_to_run == the time when the next execution of the action function should occurr. (the time is given by ts.get_timestamp()) - stop_running is used to tell the thread to quit. If it is set to true then the thread should end. !*/ public: typedef void (T::*af_type)(); timer_heavy( T& ao_, af_type af_ ); virtual ~timer_heavy( ); void clear( ); af_type action_function ( ) const; const T& action_object ( ) const; T& action_object ( ); bool is_running ( ) const; unsigned long delay_time ( ) const; void set_delay_time ( unsigned long milliseconds ); void start ( ); void stop ( ); void stop_and_wait ( ); private: void thread ( ); /*! requires - is run in its own thread ensures - calls the action function for the given timer object in the manner specified by timer_kernel_abstract.h !*/ // data members T& ao; const af_type af; unsigned long delay; mutex m; signaler s; bool running; bool stop_running; timestamper ts; uint64 next_time_to_run; // restricted functions timer_heavy(const timer_heavy<T>&); // copy constructor timer_heavy<T>& operator=(const timer_heavy<T>&); // assignment operator }; // ---------------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------------- // member function definitions // ---------------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------------- template < typename T > timer_heavy<T>:: timer_heavy( T& ao_, af_type af_ ) : ao(ao_), af(af_), delay(1000), s(m), running(false), stop_running(false) { } // ---------------------------------------------------------------------------------------- template < typename T > timer_heavy<T>:: ~timer_heavy( ) { stop_and_wait(); } // ---------------------------------------------------------------------------------------- template < typename T > void timer_heavy<T>:: clear( ) { m.lock(); stop_running = true; delay = 1000; s.broadcast(); m.unlock(); } // ---------------------------------------------------------------------------------------- template < typename T > typename timer_heavy<T>::af_type timer_heavy<T>:: action_function ( ) const { return af; } // ---------------------------------------------------------------------------------------- template < typename T > const T& timer_heavy<T>:: action_object ( ) const { return ao; } // ---------------------------------------------------------------------------------------- template < typename T > T& timer_heavy<T>:: action_object ( ) { return ao; } // ---------------------------------------------------------------------------------------- template < typename T > bool timer_heavy<T>:: is_running ( ) const { auto_mutex M(m); return running && !stop_running; } // ---------------------------------------------------------------------------------------- template < typename T > unsigned long timer_heavy<T>:: delay_time ( ) const { auto_mutex M(m); return delay; } // ---------------------------------------------------------------------------------------- template < typename T > void timer_heavy<T>:: set_delay_time ( unsigned long milliseconds ) { m.lock(); // if (is_running()) then we should adjust next_time_to_run if (running && !stop_running) { next_time_to_run -= delay*1000; next_time_to_run += milliseconds*1000; } delay = milliseconds; s.broadcast(); m.unlock(); } // ---------------------------------------------------------------------------------------- template < typename T > void timer_heavy<T>:: start ( ) { auto_mutex M(m); // if (is_running() == false) then reset the countdown to the next call // to the action_function() if ( (running && !stop_running) == false) next_time_to_run = ts.get_timestamp() + delay*1000; stop_running = false; if (running == false) { running = true; // start the thread if (create_new_thread<timer_heavy,&timer_heavy::thread>(*this) == false) { running = false; throw dlib::thread_error("error creating new thread in timer_heavy::start"); } } } // ---------------------------------------------------------------------------------------- template < typename T > void timer_heavy<T>:: stop ( ) { m.lock(); stop_running = true; s.broadcast(); m.unlock(); } // ---------------------------------------------------------------------------------------- template < typename T > void timer_heavy<T>:: thread ( ) { auto_mutex M(m); unsigned long delay_remaining; uint64 current_time = ts.get_timestamp(); if (current_time < next_time_to_run) delay_remaining = static_cast<unsigned long>((next_time_to_run-current_time)/1000); else delay_remaining = 0; while (stop_running == false) { if (delay_remaining > 0) s.wait_or_timeout(delay_remaining); if (stop_running) break; current_time = ts.get_timestamp(); if (current_time < next_time_to_run) { // then we woke up too early so we should keep waiting delay_remaining = static_cast<unsigned long>((next_time_to_run-current_time)/1000); // rounding might make this be zero anyway. So if it is // then we will say we have hit the next time to run. if (delay_remaining > 0) continue; } // call the action function m.unlock(); (ao.*af)(); m.lock(); current_time = ts.get_timestamp(); next_time_to_run = current_time + delay*1000; delay_remaining = delay; } running = false; stop_running = false; s.broadcast(); } // ---------------------------------------------------------------------------------------- template < typename T > void timer_heavy<T>:: stop_and_wait ( ) { m.lock(); if (running) { // make the running thread terminate stop_running = true; s.broadcast(); // wait for the thread to quit while (running) s.wait(); } m.unlock(); } // ---------------------------------------------------------------------------------------- } #endif // DLIB_TIMER_KERNEl_1_