class CGPoint # CGPoint.make(x: 10, y: 30) def self.make(options = {}) CGPoint.new(options[:x] || 0, options[:y] || 0) end # size = CGSize.make width: 100, height: 100 # point = CPPoint.make x:0, y:10 # point.rect_of_size(size) # => CGRect([0, 10], [100, 100]) # point.rect_of_size([10, 20]) # => CGRect([10, 20], [100, 100]) def rect_of_size(size) CGRect.new([self.x, self.y], size) end def +(other) case other when CGSize return self.rect_of_size(other) when CGPoint return CGPoint.new(self.x + other.x, self.y + other.y) end end def round CGPoint.new(self.x.round, self.y.round) end def inside?(rect) CGRectContainsPoint(rect, self) end def ==(point) point.is_a?(CGPoint) && CGPointEqualToPoint(self, point) end def -@ CGPoint.new(-self.x, -self.y) end def -(other) self.+(-other) end def inspect "#{self.class.name}(#{self.x}, #{self.y})" end end