// Copyright (C) 2005 Davis E. King (davis@dlib.net), and Nils Labugt // License: Boost Software License See LICENSE.txt for the full license. #ifndef DLIB_CANVAS_DRAWINg_CPP_ #define DLIB_CANVAS_DRAWINg_CPP_ #include "canvas_drawing.h" namespace dlib { // ---------------------------------------------------------------------------------------- void draw_sunken_rectangle ( const canvas& c, const rectangle& border, unsigned char alpha ) { rectangle area = border.intersect(c); if (area.is_empty() == false) { const rgb_alpha_pixel dark_gray(64,64,64,alpha); const rgb_alpha_pixel gray(128,128,128,alpha); const rgb_alpha_pixel white(255,255,255,alpha); const rgb_alpha_pixel background(212,208,200,alpha); draw_line(c,point(border.left(),border.top()),point(border.right()-1,border.top()),gray); draw_line(c,point(border.left(),border.bottom()),point(border.right(),border.bottom()),white); draw_line(c,point(border.left()+1,border.bottom()-1),point(border.right()-1,border.bottom()-1),background); draw_line(c,point(border.left(),border.top()+1),point(border.left(),border.bottom()-1),gray); draw_line(c,point(border.right(),border.top()),point(border.right(),border.bottom()-1),white); draw_line(c,point(border.right()-1,border.top()+1),point(border.right()-1,border.bottom()-2),background); draw_line(c,point(border.left()+1,border.top()+1),point(border.left()+1,border.bottom()-2),dark_gray); draw_line(c,point(border.left()+1,border.top()+1),point(border.right()-2,border.top()+1),dark_gray); } } // ---------------------------------------------------------------------------------------- void draw_button_down ( const canvas& c, const rectangle& btn, unsigned char alpha ) { rectangle area = btn.intersect(c); if (area.is_empty() == false) { const rgb_alpha_pixel dark_gray(64,64,64,alpha); const rgb_alpha_pixel gray(128,128,128,alpha); const rgb_alpha_pixel black(0,0,0,alpha); draw_line(c,point(btn.left(),btn.top()),point(btn.right(),btn.top()),black); draw_line(c,point(btn.left()+1,btn.bottom()),point(btn.right(),btn.bottom()),dark_gray); draw_line(c,point(btn.left()+1,btn.top()+1),point(btn.right()-1,btn.top()+1),gray); draw_line(c,point(btn.left(),btn.top()+1),point(btn.left(),btn.bottom()),black); draw_line(c,point(btn.right(),btn.top()+1),point(btn.right(),btn.bottom()-1),dark_gray); draw_line(c,point(btn.left()+1,btn.top()+1),point(btn.left()+1,btn.bottom()-1),gray); } } // ---------------------------------------------------------------------------------------- void draw_button_up ( const canvas& c, const rectangle& btn, unsigned char alpha ) { rectangle area = btn.intersect(c); if (area.is_empty() == false) { const rgb_alpha_pixel dark_gray(64,64,64,alpha); const rgb_alpha_pixel gray(128,128,128,alpha); const rgb_alpha_pixel white(255,255,255,alpha); draw_line(c,point(btn.left(),btn.top()),point(btn.right()-1,btn.top()),white); draw_line(c,point(btn.left(),btn.bottom()),point(btn.right(),btn.bottom()),dark_gray); draw_line(c,point(btn.left()+1,btn.bottom()-1),point(btn.right()-1,btn.bottom()-1),gray); draw_line(c,point(btn.left(),btn.top()+1),point(btn.left(),btn.bottom()-1),white); draw_line(c,point(btn.right(),btn.top()),point(btn.right(),btn.bottom()-1),dark_gray); draw_line(c,point(btn.right()-1,btn.top()+1),point(btn.right()-1,btn.bottom()-2),gray); } } // ---------------------------------------------------------------------------------------- } #endif // DLIB_CANVAS_DRAWINg_CPP_