/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */ /* * Main authors: * Christian Schulte * * Copyright: * Christian Schulte, 2009 * * Bugfixes provided by: * David Rijsman * * Last modified: * $Date: 2010-05-11 20:29:52 +1000 (Tue, 11 May 2010) $ by $Author: tack $ * $Revision: 10939 $ * * This file is part of Gecode, the generic constraint * development environment: * http://www.gecode.org * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #ifdef GECODE_THREADS_WINDOWS #ifndef NOMINMAX # define NOMINMAX #endif #ifndef _WIN32_WINNT # define _WIN32_WINNT 0x400 #endif #ifndef WIN32_LEAN_AND_MEAN # define WIN32_LEAN_AND_MEAN #endif #include #endif #ifdef GECODE_THREADS_PTHREADS #include #endif /** * \defgroup FuncSupportThread Simple thread and synchronization support * * This is very simplistic, just enough for parallel search engines. Do * not mistake it for a full-fledged thread package. * * If the platform supports threads, the macro GECODE_HAS_THREADS is * defined. If threads are not supported, all classes are * still available, but are noops with the exception of trying to * create a new thread which will throw an exception. * * * \ingroup FuncSupport */ namespace Gecode { namespace Support { /** * \brief A mutex for mutual exclausion among several threads * * It is not specified whether the mutex is recursive or not. * Likewise, there is no guarantee of fairness among the * blocking threads. * * \ingroup FuncSupportThread */ class Mutex { private: #ifdef GECODE_THREADS_WINDOWS /// Use a simple but more efficient critical section on Windows CRITICAL_SECTION w_cs; #endif #ifdef GECODE_THREADS_PTHREADS /// The Pthread mutex pthread_mutex_t p_m; #endif public: /// Initialize mutex Mutex(void); /// Acquire the mutex and possibly block void acquire(void); /// Try to acquire the mutex, return true if succesful bool tryacquire(void); /// Release the mutex void release(void); /// Delete mutex ~Mutex(void); /// Allocate memory from heap static void* operator new(size_t s); /// Free memory allocated from heap static void operator delete(void* p); private: /// A mutex cannot be copied Mutex(const Mutex&) {} /// A mutex cannot be assigned void operator=(const Mutex&) {} }; /** * \brief A lock as a scoped frontend for a mutex * * \ingroup FuncSupportThread */ class Lock { private: /// The mutex used for the lock Mutex& m; public: /// Enter lock Lock(Mutex& m0); /// Leave lock ~Lock(void); private: /// A lock cannot be copied Lock(const Lock& l) : m(l.m) {} /// A lock cannot be assigned void operator=(const Lock&) {} }; /** * \brief An event for synchronization * * An event can be waited on by a single thread until the event is * signalled. * * \ingroup FuncSupportThread */ class Event { private: #ifdef GECODE_THREADS_WINDOWS /// The Windows specific handle to an event HANDLE w_h; #endif #ifdef GECODE_THREADS_PTHREADS /// The Pthread mutex pthread_mutex_t p_m; /// The Pthread condition variable pthread_cond_t p_c; /// Whether the event is signalled bool p_s; #endif public: /// Initialize event Event(void); /// Signal the event void signal(void); /// Wait until the event becomes signalled void wait(void); /// Delete event ~Event(void); private: /// An event cannot be copied Event(const Event&) {} /// An event cannot be assigned void operator=(const Event&) {} }; /** * \brief An interface for objects that can be run by a thread * * \ingroup FuncSupportThread */ class Runnable { public: /// The function that is executed when the thread starts virtual void run(void) = 0; /// Destructor virtual ~Runnable(void) {} /// Allocate memory from heap static void* operator new(size_t s); /// Free memory allocated from heap static void operator delete(void* p); }; /** * \brief Simple threads * * Threads cannot be created, only runnable objects can be submitted * for execution by a thread. Threads are pooled to avoid * creation/destruction of threads as much as possible. * * \ingroup FuncSupportThread */ class Thread { public: /// A real thread class Run { public: /// Next idle thread Run* n; /// Runnable object to execute Runnable* r; /// Event to wait for next runnable object to execute Event e; /// Mutex for synchronization Mutex m; /// Create a new thread GECODE_SUPPORT_EXPORT Run(Runnable* r); /// Infinite loop for execution GECODE_SUPPORT_EXPORT void exec(void); /// Run a runnable object void run(Runnable* r); /// Allocate memory from heap static void* operator new(size_t s); /// Free memory allocated from heap static void operator delete(void* p); }; /// Mutex for synchronization GECODE_SUPPORT_EXPORT static Mutex m; /// Idle runners GECODE_SUPPORT_EXPORT static Run* idle; public: /** * \brief Construct a new thread and run \a r * * After \a r terminates, \a r is deleted. After that, the thread * terminates. * * If the operatins system does not support any threads, throws an * exception of type Support::OperatingSystemError. */ static void run(Runnable* r); /// Put current thread to sleep for \a ms milliseconds static void sleep(unsigned int ms); /// Return number of processing units (1 if information not available) static unsigned int npu(void); private: /// A thread cannot be copied Thread(const Thread&) {} /// A thread cannot be assigned void operator=(const Thread&) {} }; }} #ifdef GECODE_THREADS_WINDOWS #include #endif #ifdef GECODE_THREADS_PTHREADS #include #endif #ifndef GECODE_HAS_THREADS #include #endif #include // STATISTICS: support-any