module CloudCrowd
# A chunk of work that will be farmed out into many WorkUnits to be processed
# in parallel by each active CloudCrowd::Worker. Jobs are defined by a list
# of inputs (usually public urls to files), an action (the name of a script that
# CloudCrowd knows how to run), and, eventually a corresponding list of output.
class Job < ActiveRecord::Base
include ModelStatus
has_many :work_units, :dependent => :destroy
validates_presence_of :status, :inputs, :action, :options
before_validation_on_create :set_initial_status
after_create :queue_for_workers
before_destroy :cleanup
# Create a Job from an incoming JSON or XML request, and add it to the queue.
# TODO: Think about XML support.
def self.create_from_request(h)
self.create(
:inputs => h['inputs'].to_json,
:action => h['action'],
:options => (h['options'] || {}).to_json,
:owner_email => h['owner_email'],
:callback_url => h['callback_url']
)
end
# After work units are marked successful, we check to see if all of them have
# finished, if so, continue on to the next phase of the job.
def check_for_completion
return unless all_work_units_complete?
transition_to_next_phase
output_list = gather_outputs_from_work_units
if complete?
self.outputs = output_list.to_json
self.time = Time.now - self.created_at
end
self.save
case self.status
when PROCESSING then queue_for_workers(output_list.map {|o| JSON.parse(o) }.flatten)
when MERGING then queue_for_workers(output_list.to_json)
else fire_callback
end
self
end
# If a callback_url is defined, post the Job's JSON to it upon
# completion. The callback_url may include HTTP basic authentication,
# if you like:
# http://user:password@example.com/job_complete
def fire_callback
begin
RestClient.post(callback_url, {:job => self.to_json}) if callback_url
rescue RestClient::Exception => e
puts "Failed to fire job callback. Hmmm, what should happen here?"
end
end
# Cleaning up after a job will remove all of its files from S3. Destroying
# a Job calls cleanup first.
def cleanup
AssetStore.new.cleanup_job(self)
end
# Have all of the WorkUnits finished?
#--
# We could trade reads for writes here
# by keeping a completed_count on the Job itself.
#++
def all_work_units_complete?
self.work_units.incomplete.count <= 0
end
# Have any of the WorkUnits failed?
def any_work_units_failed?
self.work_units.failed.count > 0
end
# This job is splittable if its Action has a +split+ method.
def splittable?
self.action_class.public_instance_methods.include? 'split'
end
# This job is mergeable if its Action has a +merge+ method.
def mergeable?
self.processing? && self.action_class.public_instance_methods.include?('merge')
end
# Retrieve the class for this Job's Action.
def action_class
klass = CloudCrowd.actions[self.action]
return klass if klass
raise ActionNotFound, "no action named: '#{self.action}' could be found"
end
# Get the displayable status name of the Job's status code.
def display_status
CloudCrowd.display_status(self.status)
end
# How complete is this Job?
def percent_complete
return 0 if splitting?
return 100 if complete?
return 99 if merging?
(work_units.complete.count / work_units.count.to_f * 100).round
end
# How long has this Job taken?
def time_taken
return self.time if self.time
Time.now - self.created_at
end
# Generate a stable 8-bit Hex color code, based on the Job's id.
def color
@color ||= Digest::MD5.hexdigest(self.id.to_s)[-7...-1]
end
# A JSON representation of this job includes the statuses of its component
# WorkUnits, as well as any completed outputs.
def to_json(opts={})
atts = {
'id' => self.id,
'color' => self.color,
'status' => self.display_status,
'percent_complete' => self.percent_complete,
'work_units' => self.work_units.count,
'time_taken' => self.time_taken
}
atts.merge!({'outputs' => JSON.parse(self.outputs)}) if self.outputs
atts.to_json
end
private
# When the WorkUnits are all finished, gather all their outputs together
# before removing them from the database entirely.
def gather_outputs_from_work_units
units = self.work_units.complete
outs = self.work_units.complete.map {|u| JSON.parse(u.output)['output'] }
self.work_units.complete.destroy_all
outs
end
# Transition this Job's status to the appropriate next status.
def transition_to_next_phase
self.status = any_work_units_failed? ? FAILED :
self.splitting? ? PROCESSING :
self.mergeable? ? MERGING :
SUCCEEDED
end
# When starting a new job, or moving to a new stage, split up the inputs
# into WorkUnits, and queue them. Workers will start picking them up right
# away.
def queue_for_workers(input=nil)
input ||= JSON.parse(self.inputs)
[input].flatten.each do |wu_input|
WorkUnit.create(
:job => self,
:action => self.action,
:input => wu_input,
:status => self.status
)
end
end
# A Job starts out either splitting or processing, depending on its action.
def set_initial_status
self.status = self.splittable? ? SPLITTING : PROCESSING
end
end
end