## 0.3 (2015-11-12) Implement full bot together with Monte Carlo Tree Search, as well as a more coarse grained benchmarking tool to benchmark full MCTS runs. Also add a CLI. Mostly a feature release. ### Performance * Faster and more reliable move selection * optimize neighbours_of by enumerating possibilities, raw but effective ### Features * Full Monte Carlo Tree Search implementation * Basic CLI implementation * benchmark/avg to do more coarse grained benchmarking * More readable string board representation * Added License (oops) * Added CoC ### Bugfixes * correctly count captures for score ## 0.2 (2015-10-03) Rewrote data representation to be smaller and do way less allocations. ### Performance * board is now a one dimensional array with each element corresponding to one cutting point (e.g. 1-1 is 0, 3-1 is 2, 1-2 is 19 (on 19x19). * no more stone class, the board just stores the color of the stone there. Instead of `Stone` objects, an identifier (see above) and its color are passed around. * what would be a ko move is now stored on the game, making checking faster and easier * dupping games is easier thanks to simpler data structures ### Bugfixes * captures are correctly included when scoring a game ## 0.1 (2015-09-25) Basic game version, able to perform random playouts and benchmark those.