# frozen_string_literal: true # Copyright, 2018, by Samuel G. D. Williams. # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. require 'async' require 'etc' require_relative 'group' require_relative 'keyed' require_relative 'statistics' module Async module Container # An environment variable key to override {.processor_count}. ASYNC_CONTAINER_PROCESSOR_COUNT = 'ASYNC_CONTAINER_PROCESSOR_COUNT' # The processor count which may be used for the default number of container threads/processes. You can override the value provided by the system by specifying the `ASYNC_CONTAINER_PROCESSOR_COUNT` environment variable. # @returns [Integer] The number of hardware processors which can run threads/processes simultaneously. # @raises [RuntimeError] If the process count is invalid. def self.processor_count(env = ENV) count = env.fetch(ASYNC_CONTAINER_PROCESSOR_COUNT) do Etc.nprocessors rescue 1 end.to_i if count < 1 raise RuntimeError, "Invalid processor count #{count}!" end return count end # A base class for implementing containers. class Generic def self.run(*arguments, **options, &block) self.new.run(*arguments, **options, &block) end UNNAMED = "Unnamed" def initialize(**options) @group = Group.new @running = true @state = {} @statistics = Statistics.new @keyed = {} end attr :state # A human readable representation of the container. # @returns [String] def to_s "#{self.class} with #{@statistics.spawns} spawns and #{@statistics.failures} failures." end # Look up a child process by key. # A key could be a symbol, a file path, or something else which the child instance represents. def [] key @keyed[key]&.value end # Statistics relating to the behavior of children instances. # @attribute [Statistics] attr :statistics # Whether any failures have occurred within the container. # @returns [Boolean] def failed? @statistics.failed? end # Whether the container has running children instances. def running? @group.running? end # Sleep until some state change occurs. # @parameter duration [Numeric] the maximum amount of time to sleep for. def sleep(duration = nil) @group.sleep(duration) end # Wait until all spawned tasks are completed. def wait @group.wait end # Returns true if all children instances have the specified status flag set. # e.g. `:ready`. # This state is updated by the process readiness protocol mechanism. See {Notify::Client} for more details. # @returns [Boolean] def status?(flag) # This also returns true if all processes have exited/failed: @state.all?{|_, state| state[flag]} end # Wait until all the children instances have indicated that they are ready. # @returns [Boolean] The children all became ready. def wait_until_ready while true Console.logger.debug(self) do |buffer| buffer.puts "Waiting for ready:" @state.each do |child, state| buffer.puts "\t#{child.class}: #{state.inspect}" end end self.sleep if self.status?(:ready) return true end end end # Stop the children instances. # @parameter timeout [Boolean | Numeric] Whether to stop gracefully, or a specific timeout. def stop(timeout = true) @running = false @group.stop(timeout) if @group.running? Console.logger.warn(self) {"Group is still running after stopping it!"} end ensure @running = true end # Spawn a child instance into the container. # @parameter name [String] The name of the child instance. # @parameter restart [Boolean] Whether to restart the child instance if it fails. # @parameter key [Symbol] A key used for reloading child instances. def spawn(name: nil, restart: false, key: nil, &block) name ||= UNNAMED if mark?(key) Console.logger.debug(self) {"Reusing existing child for #{key}: #{name}"} return false end @statistics.spawn! Fiber.new do while @running child = self.start(name, &block) state = insert(key, child) begin status = @group.wait_for(child) do |message| state.update(message) end ensure delete(key, child) end if status.success? Console.logger.info(self) {"#{child} exited with #{status}"} else @statistics.failure! Console.logger.error(self) {status} end if restart @statistics.restart! else break end end # ensure # Console.logger.error(self) {$!} if $! end.resume return true end # Run multiple instances of the same block in the container. # @parameter count [Integer] The number of instances to start. def run(count: Container.processor_count, **options, &block) count.times do spawn(**options, &block) end return self end # @deprecated Please use {spawn} or {run} instead. def async(**options, &block) spawn(**options) do |instance| Async::Reactor.run(instance, &block) end end # Reload the container's keyed instances. def reload @keyed.each_value(&:clear!) yield dirty = false @keyed.delete_if do |key, value| value.stop? && (dirty = true) end return dirty end # Mark the container's keyed instance which ensures that it won't be discarded. def mark?(key) if key if value = @keyed[key] value.mark! return true end end return false end # Whether a child instance exists for the given key. def key?(key) if key @keyed.key?(key) end end protected # Register the child (value) as running. def insert(key, child) if key @keyed[key] = Keyed.new(key, child) end state = {} @state[child] = state return state end # Clear the child (value) as running. def delete(key, child) if key @keyed.delete(key) end @state.delete(child) end end end end