# -*- coding: utf-8 -*- # This class find the shortest path between a departure and an arrival with : # - weight functions # - tags to find selected physical roads # # A classic result would be with a point for departure and arrival : # Paths ==> 1 : Departure Point # |=> 2 : Access Link # |=> 3 : Path between AccessPoint and a Junction # |=> ... : Path between a Junction and another Junction # |=> n-2 : Path between a Junction and an Access Point # |=> n-1 : Access Link # |=> n : Arrival Point require 'shortest_path/finder' class ActiveRoad::ShortestPath::Finder < ShortestPath::Finder attr_accessor :speed, :physical_road_filter, :follow_way_filter, :user_weights, :request_conditionnal_costs_linker, :constraints def initialize(departure, arrival, speed = 4, constraints = [], follow_way_filter = {}) super departure, arrival @speed = speed * 1000 / 3600 # Convert speed in meter/second @constraints = constraints @follow_way_filter = follow_way_filter @steps = 0 end def request_conditionnal_costs_linker @request_conditionnal_costs_linker ||= ActiveRoad::RequestConditionnalCostLinker.new(constraints) end def destination_accesses @destination_accesses ||= ActiveRoad::AccessPoint.to(destination) end # Return a time in second from node to destination # TODO : Tenir compte de la sinuosité de la route??? def time_heuristic(node) if node.respond_to?(:arrival) node.arrival.to_geometry.spherical_distance(destination) / speed else node.to_geometry.spherical_distance(destination) / speed end end # Return a distance in meter from node to destination def distance_heuristic(node) if node.respond_to?(:arrival) node.arrival.to_geometry.spherical_distance(destination) else node.to_geometry.spherical_distance(destination) end end def path_weights(path) path_weights = 0 # Add path weight path_weights += path_weight(path.length_in_meter) if path.respond_to?(:length_in_meter) # Add junction weight if it's a junction with a waiting constraint if !(GeoRuby::SimpleFeatures::Point === path) && ActiveRoad::Junction === path.departure && path.departure.waiting_constraint path_weights += path.departure.waiting_constraint end # Add physical road weight if it's a physical road physical_road = path.physical_road if ActiveRoad::Path === path physical_road_conditionnal_costs = physical_road.physical_road_conditionnal_costs if physical_road if physical_road && physical_road_conditionnal_costs cc_percentage = request_conditionnal_costs_linker.conditionnal_costs_sum(physical_road_conditionnal_costs) path_weights += path_weight(path.length_in_meter, cc_percentage) if path.respond_to?(:length_in_meter) end path_weights end def path_weight( length_in_meter = 0, percentage = 1 ) (length_in_meter / speed) * percentage end def geometry @geometry ||= GeoRuby::SimpleFeatures::LineString.merge path.collect{ |n| n.to_geometry }.select{ |g| GeoRuby::SimpleFeatures::LineString === g } end #----------------------------------------- # Overwrite ShortestPath::Finder methods #----------------------------------------- def visited?(node) super(respond_to?(:arrival) ? node.arrival : node) end def visit(node) super(respond_to?(:arrival) ? node.arrival : node) end def search_heuristic(node) shortest_distances[node] + time_heuristic(node) end # Update context with uphill, downhill and height # TODO : Fix arguments node is not a node but a path a point or an access link!! def refresh_context( node, context = {} ) context_uphill = context[:uphill] ? context[:uphill] : 0 context_downhill = context[:downhill] ? context[:downhill] : 0 context_height = context[:height] ? context[:height] : 0 if( ActiveRoad::Path === node ) departure = node.departure physical_road = node.physical_road node_uphill = ( physical_road && physical_road.uphill) ? physical_road.uphill : 0 node_downhill = (physical_road && physical_road.downhill) ? physical_road.downhill : 0 node_height = (departure.class != ActiveRoad::AccessPoint && departure && departure.height) ? departure.height : 0 return { :uphill => (context_uphill + node_uphill), :downhill => (context_downhill + node_downhill), :height => (context_height + node_height) } else return {:uphill => context_uphill, :downhill => context_downhill, :height => context_height} end end # Follow way depends from uphill, downhill, height and heuristics def follow_way?(node, destination, weight, context={}) # Check that arguments in the context is less than the object parameters request = true request = request && context[:uphill] <= follow_way_filter[:uphill] if follow_way_filter[:uphill] && context[:uphill].present? request = request && context[:downhill] <= follow_way_filter[:downhill] if follow_way_filter[:downhill] && context[:downhill].present? request = request && context[:height] <= follow_way_filter[:height] if follow_way_filter[:height] && context[:height].present? request = request && ( search_heuristic(node) + weight ) < ( time_heuristic(source) * 4 ) end def ways(node, context={}) paths = if GeoRuby::SimpleFeatures::Point === node # Search access to physical roads for departure ActiveRoad::AccessLink.from(node) else node.paths end # Search for each node if they have physical roads in common with arrival # If true finish the trip and link to arrival unless GeoRuby::SimpleFeatures::Point === node destination_accesses.select do |destination_access| if node.access_to_road?(destination_access.physical_road) && !(ActiveRoad::AccessPoint === node.arrival) paths << ActiveRoad::Path.new(:departure => node.arrival, :arrival => destination_access, :physical_road => destination_access.physical_road) end end end array = paths.collect do |path| [ path, path_weights(path)] end @steps += 1 Hash[array] end end