# Copyright (c) 2021 Andy Maleh # # Permission is hereby granted, free of charge, to any person obtaining # a copy of this software and associated documentation files (the # "Software"), to deal in the Software without restriction, including # without limitation the rights to use, copy, modify, merge, publish, # distribute, sublicense, and/or sell copies of the Software, and to # permit persons to whom the Software is furnished to do so, subject to # the following conditions: # # The above copyright notice and this permission notice shall be # included in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. require_relative 'playfield' class GlimmerTetris module View class ScoreLane include Glimmer::UI::CustomWidget options :game body { composite { row_layout { type :vertical center true fill true margin_width 0 margin_height BLOCK_SIZE } label(:center) { text 'Next' font name: FONT_NAME, height: FONT_TITLE_HEIGHT, style: FONT_TITLE_STYLE } playfield(game_playfield: game.preview_playfield, playfield_width: Model::Game::PREVIEW_PLAYFIELD_WIDTH, playfield_height: Model::Game::PREVIEW_PLAYFIELD_HEIGHT) label(:center) { text 'Score' font name: FONT_NAME, height: FONT_TITLE_HEIGHT, style: FONT_TITLE_STYLE } label(:center) { text bind(game, :score) font height: FONT_TITLE_HEIGHT } label # spacer label(:center) { text 'Lines' font name: FONT_NAME, height: FONT_TITLE_HEIGHT, style: FONT_TITLE_STYLE } label(:center) { text bind(game, :lines) font height: FONT_TITLE_HEIGHT } label # spacer label(:center) { text 'Level' font name: FONT_NAME, height: FONT_TITLE_HEIGHT, style: FONT_TITLE_STYLE } label(:center) { text bind(game, :level) font height: FONT_TITLE_HEIGHT } } } end end end