module ZK module Client # This is the default client that ZK will use. In the zk-eventmachine gem, # there is an Evented client. # # If you want to register `on_*` callbacks (see ZK::Client::StateMixin) # then you should pass a block, which will be called before the # connection is set up (this way you can get the `on_connected` event). See # the 'Register on_connected callback' example. # # A note on event delivery. There has been some confusion, caused by # incorrect documentation (which I'm very sorry about), about how many # threads are delivering events. The documentation for 0.9.0 was incorrect # in stating the number of threads used to deliver events. There was one, # unconfigurable, event dispatch thread. In 1.0 the number of event # delivery threads is configurable, but still defaults to 1. # # If you use the threadpool/event callbacks to perform work, you may be # interested in registering an `on_exception` callback that will receive # all exceptions that occur on the threadpool that are not handled (i.e. # that bubble up to top of a block). # # # @example Register on_connected callback. # # # the nice thing about this pattern is that in the case of a call to #reopen # # all your watches will be re-established # # ZK::Client::Threaded.new('localhsot:2181') do |zk| # # do not do anything in here except register callbacks # # zk.on_connected do |event| # zk.stat('/foo/bar', watch: true) # zk.stat('/baz', watch: true) # end # end # class Threaded < Base include StateMixin include Unixisms include Conveniences include Logging DEFAULT_THREADPOOL_SIZE = 1 # Construct a new threaded client. # # @note The `:timeout` argument here is *not* the session_timeout for the # connection. rather it is the amount of time we wait for the connection # to be established. The session timeout exchanged with the server is # set to 10s by default in the C implemenation, and as of version 0.8.0 # of slyphon-zookeeper has yet to be exposed as an option. That feature # is planned. # # @note The documentation for 0.9.0 was incorrect in stating the number # of threads used to deliver events. There was one, unconfigurable, # event dispatch thread. In 1.0 the number of event delivery threads is # configurable, but still defaults to 1 and users are discouraged from # adjusting the value due to the complexity this introduces. In 1.1 # there is a better option for achieving higher concurrency (see the # `:thread` option) # # The Management apologizes for any confusion this may have caused. # # @since __1.1__: Instead of adjusting the threadpool, users are _strongly_ encouraged # to use the `:thread => :per_callback` option to increase the # parallelism of event delivery safely and sanely. Please see # [this wiki article](https://github.com/slyphon/zk/wiki/EventDeliveryModel) for more # information and a demonstration. # # @param [String] host (see ZK::Client::Base#initialize) # # @option opts [true,false] :reconnect (true) if true, we will register # the equivalent of `on_session_expired { zk.reopen }` so that in the # case of an expired session, we will keep trying to reestablish the # connection. # # @option opts [:single,:per_callback] :thread (:single) choose your event # delivery model: # # * `:single`: There is one thread, and only one callback is called at # a time. This is the default mode (for now), and will provide the most # safety for your app. All events will be delivered as received, to # callbacks in the order they were registered. This safety has the # tradeoff that if one of your callbacks performs some action that blocks # the delivery thread, you will not recieve other events until it returns. # You're also limiting the concurrency of your app. This should be fine # for most simple apps, and is a good choice to start with when # developing your application # # * `:per_callback`: This option will use a new-style Actor model (inspired by # [Celluloid](https://github.com/celluloid/celluloid)) that uses a # per-callback queue and thread to allow for greater concurrency in # your app, whille still maintaining some kind of sanity. By choosing # this option your callbacks will receive events in order, and will # receive only one at a time, but in parallel with other callbacks. # This model has the advantage you can have all of your callbacks # making progress in parallel, and if one of them happens to block, # it will not affect the others. # # * see {https://github.com/slyphon/zk/wiki/EventDeliveryModel the wiki} for a # discussion and demonstration of the effect of this setting. # # @option opts [Fixnum] :timeout how long we will wait for the connection # to be established. If timeout is nil, we will wait forever: *use # carefully*. # # @yield [self] calls the block with the new instance after the event # handler and threadpool have been set up, but before any connections # have been made. This allows the client to register watchers for # session events like `connected`. You *cannot* perform any other # operations with the client as you will get a NoMethodError (the # underlying connection is nil). # # @see Base#initialize def initialize(host, opts={}, &b) super(host, opts) tp_size = opts.fetch(:threadpool_size, DEFAULT_THREADPOOL_SIZE) @threadpool = Threadpool.new(tp_size) @session_timeout = opts.fetch(:timeout, DEFAULT_TIMEOUT) # maybe move this into superclass? @event_handler = EventHandler.new(self, opts) @reconnect = opts.fetch(:reconnect, true) @mutex = Mutex.new @close_requested = false yield self if block_given? @cnx = create_connection(host, @session_timeout, @event_handler.get_default_watcher_block) end # (see Base#reopen) def reopen(timeout=nil) @mutex.synchronize { @close_requested = false } super end # (see Base#close!) # # @note We will make our best effort to do the right thing if you call # this method while in the threadpool. It is _a much better idea_ to # call us from the main thread, or _at least_ a thread we're not going # to be trying to shut down as part of closing the connection and # threadpool. # def close! @mutex.synchronize do return if @close_requested @close_requested = true end on_tpool = on_threadpool? # Ok, so the threadpool will wait up to N seconds while joining each thread. # If _we're on a threadpool thread_, have it wait until we're ready to jump # out of this method, and tell it to wait up to 5 seconds to let us get # clear, then do the rest of the shutdown of the connection # # if the user *doesn't* hate us, then we just join the shutdown_thread immediately # and wait for it to exit # shutdown_thread = Thread.new do @threadpool.shutdown(2) super end shutdown_thread.join unless on_tpool nil end # (see Threadpool#on_threadpool?) def on_threadpool? @threadpool and @threadpool.on_threadpool? end # (see Threadpool#on_exception) def on_exception(&blk) @threadpool.on_exception(&blk) end # @private def raw_event_handler(event) return unless event.session_event? if event.client_invalid? return unless @reconnect @mutex.synchronize do unless @close_requested # a legitimate shutdown case logger.error { "Got event #{event.state_name}, calling reopen(0)! things may be messed up until this works itself out!" } # reopen(0) means that we don't want to wait for the connection # to reach the connected state before returning reopen(0) end end end rescue Exception => e logger.error { "BUG: Exception caught in raw_event_handler: #{e.to_std_format}" } end protected # @private def create_connection(*args) ::Zookeeper.new(*args) end end end end