// // This file is part of the Bones source-to-source compiler examples. The C-code // is largely identical in terms of functionality and variable naming to the code // found in PolyBench/C version 3.2. For more information on PolyBench/C or Bones // please use the contact information below. // // == More information on PolyBench/C // Contact............Louis-Noel Pouchet // Web address........http://polybench.sourceforge.net/ // // == More information on Bones // Contact............Cedric Nugteren // Web address........http://parse.ele.tue.nl/bones/ // // == File information // Filename...........benchmark/jacobi-2d-imper.c // Author.............Cedric Nugteren // Last modified on...03-April-2012 // #include "common.h" // This is 'jacobi-2d-imper', a 2D Jacobi stencil computation int main(void) { int i,j,t; // Declare arrays on the stack float A[N][N]; float B[N][N]; // Set the input data /* for (i=0; i 1:N-2,1:N-2|element for (i=1; i 0 && j > 0 && i < N-1 && j < N-1) { B[i][j] = 0.2 * (A[i][j] + A[i][j-1] + A[i][1+j] + A[1+i][j] + A[i-1][j]); } } } #pragma species endkernel jacobi-2d-imper-part1 #pragma species kernel 1:N-2,1:N-2|element -> 1:N-2,1:N-2|element for (i=1; i