require 'json' require 'time' require 'concurrent' require 'sprockets/manifest_utils' require 'sprockets/utils/gzip' module Sprockets # The Manifest logs the contents of assets compiled to a single directory. It # records basic attributes about the asset for fast lookup without having to # compile. A pointer from each logical path indicates which fingerprinted # asset is the current one. # # The JSON is part of the public API and should be considered stable. This # should make it easy to read from other programming languages and processes # that don't have sprockets loaded. See `#assets` and `#files` for more # infomation about the structure. class Manifest include ManifestUtils attr_reader :environment # Create new Manifest associated with an `environment`. `filename` is a full # path to the manifest json file. The file may or may not already exist. The # dirname of the `filename` will be used to write compiled assets to. # Otherwise, if the path is a directory, the filename will default a random # ".sprockets-manifest-*.json" file in that directory. # # Manifest.new(environment, "./public/assets/manifest.json") # def initialize(*args) if args.first.is_a?(Base) || args.first.nil? @environment = args.shift end @directory, @filename = args[0], args[1] # Whether the manifest file is using the old manifest-*.json naming convention @legacy_manifest = false # Expand paths @directory = File.expand_path(@directory) if @directory @filename = File.expand_path(@filename) if @filename # If filename is given as the second arg if @directory && File.extname(@directory) != "" @directory, @filename = nil, @directory end # Default dir to the directory of the filename @directory ||= File.dirname(@filename) if @filename # If directory is given w/o filename, pick a random manifest location @rename_filename = nil if @directory && @filename.nil? @filename = find_directory_manifest(@directory) # If legacy manifest name autodetected, mark to rename on save if File.basename(@filename).start_with?("manifest") @rename_filename = File.join(@directory, generate_manifest_path) end end unless @directory && @filename raise ArgumentError, "manifest requires output filename" end data = {} begin if File.exist?(@filename) data = json_decode(File.read(@filename)) end rescue JSON::ParserError => e logger.error "#{@filename} is invalid: #{e.class} #{e.message}" end @data = data end # Returns String path to manifest.json file. attr_reader :filename alias_method :path, :filename attr_reader :directory alias_method :dir, :directory # Returns internal assets mapping. Keys are logical paths which # map to the latest fingerprinted filename. # # Logical path (String): Fingerprint path (String) # # { "application.js" => "application-2e8e9a7c6b0aafa0c9bdeec90ea30213.js", # "jquery.js" => "jquery-ae0908555a245f8266f77df5a8edca2e.js" } # def assets @data['assets'] ||= {} end # Returns internal file directory listing. Keys are filenames # which map to an attributes array. # # Fingerprint path (String): # logical_path: Logical path (String) # mtime: ISO8601 mtime (String) # digest: Base64 hex digest (String) # # { "application-2e8e9a7c6b0aafa0c9bdeec90ea30213.js" => # { 'logical_path' => "application.js", # 'mtime' => "2011-12-13T21:47:08-06:00", # 'digest' => "2e8e9a7c6b0aafa0c9bdeec90ea30213" } } # def files @data['files'] ||= {} end # Public: Find all assets matching pattern set in environment. # # Returns Enumerator of Assets. def find(*args) unless environment raise Error, "manifest requires environment for compilation" end return to_enum(__method__, *args) unless block_given? paths, filters = args.flatten.partition { |arg| self.class.simple_logical_path?(arg) } filters = filters.map { |arg| self.class.compile_match_filter(arg) } environment = self.environment.cached paths.each do |path| environment.find_all_linked_assets(path) do |asset| yield asset end end if filters.any? environment.logical_paths do |logical_path, filename| if filters.any? { |f| f.call(logical_path, filename) } environment.find_all_linked_assets(filename) do |asset| yield asset end end end end nil end # Public: Find the source of assets by paths. # # Returns Enumerator of assets file content. def find_sources(*args) return to_enum(__method__, *args) unless block_given? if environment find(*args).each do |asset| yield asset.source end else args.each do |path| yield File.binread(File.join(dir, assets[path])) end end end # Compile and write asset to directory. The asset is written to a # fingerprinted filename like # `application-2e8e9a7c6b0aafa0c9bdeec90ea30213.js`. An entry is # also inserted into the manifest file. # # compile("application.js") # def compile(*args) unless environment raise Error, "manifest requires environment for compilation" end filenames = [] concurrent_compressors = [] concurrent_writers = [] find(*args) do |asset| files[asset.digest_path] = { 'logical_path' => asset.logical_path, 'mtime' => asset.mtime.iso8601, 'size' => asset.bytesize, 'digest' => asset.hexdigest, # Deprecated: Remove beta integrity attribute in next release. # Callers should DigestUtils.hexdigest_integrity_uri to compute the # digest themselves. 'integrity' => DigestUtils.hexdigest_integrity_uri(asset.hexdigest) } assets[asset.logical_path] = asset.digest_path if alias_logical_path = self.class.compute_alias_logical_path(asset.logical_path) assets[alias_logical_path] = asset.digest_path end target = File.join(dir, asset.digest_path) if File.exist?(target) logger.debug "Skipping #{target}, already exists" else logger.info "Writing #{target}" write_file = Concurrent::Future.execute { asset.write_to target } concurrent_writers << write_file end filenames << asset.filename next if environment.skip_gzip? gzip = Utils::Gzip.new(asset) next if gzip.cannot_compress?(environment.mime_types) if File.exist?("#{target}.gz") logger.debug "Skipping #{target}.gz, already exists" else logger.info "Writing #{target}.gz" concurrent_compressors << Concurrent::Future.execute do write_file.wait! if write_file gzip.compress(target) end end end concurrent_writers.each(&:wait!) concurrent_compressors.each(&:wait!) save filenames end # Removes file from directory and from manifest. `filename` must # be the name with any directory path. # # manifest.remove("application-2e8e9a7c6b0aafa0c9bdeec90ea30213.js") # def remove(filename) path = File.join(dir, filename) gzip = "#{path}.gz" logical_path = files[filename]['logical_path'] if assets[logical_path] == filename assets.delete(logical_path) end files.delete(filename) FileUtils.rm(path) if File.exist?(path) FileUtils.rm(gzip) if File.exist?(gzip) save logger.info "Removed #{filename}" nil end # Cleanup old assets in the compile directory. By default it will # keep the latest version, 2 backups and any created within the past hour. # # Examples # # To force only 1 backup to be kept, set count=1 and age=0. # # To only keep files created within the last 10 minutes, set count=0 and # age=600. # def clean(count = 2, age = 3600) asset_versions = files.group_by { |_, attrs| attrs['logical_path'] } asset_versions.each do |logical_path, versions| current = assets[logical_path] versions.reject { |path, _| path == current }.sort_by { |_, attrs| # Sort by timestamp Time.parse(attrs['mtime']) }.reverse.each_with_index.drop_while { |(_, attrs), index| _age = [0, Time.now - Time.parse(attrs['mtime'])].max # Keep if under age or within the count limit _age < age || index < count }.each { |(path, _), _| # Remove old assets remove(path) } end end # Wipe directive def clobber FileUtils.rm_r(directory) if File.exist?(directory) logger.info "Removed #{directory}" nil end # Persist manfiest back to FS def save if @rename_filename logger.info "Renaming #{@filename} to #{@rename_filename}" FileUtils.mv(@filename, @rename_filename) @filename = @rename_filename @rename_filename = nil end data = json_encode(@data) FileUtils.mkdir_p File.dirname(@filename) PathUtils.atomic_write(@filename) do |f| f.write(data) end end private def json_decode(obj) JSON.parse(obj, create_additions: false) end def json_encode(obj) JSON.generate(obj) end def logger if environment environment.logger else logger = Logger.new($stderr) logger.level = Logger::FATAL logger end end end end