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Contents
# Assets for the Ruby 2D gem ## Contents - [`include/`](include) — C include headers for dependencies - [`ios/`](ios) and [`tvos/`](tvos) - Xcode projects for iOS and tvOS, derived from the [Simple 2D dependencies](https://github.com/simple2d/deps/tree/master/xcode) - iOS and tvOS frameworks from [`mruby-frameworks`](https://github.com/ruby2d/mruby-frameworks) - [`linux/`](linux) — Simple 2D source and includes for Linux - [`macos/`](macos) — Static library dependencies for macOS - [`mingw/`](mingw) — Static and dynamic library dependencies for Windows / MinGW - [`app.icns`](app.icns) — The [Ruby 2D logo](https://github.com/ruby2d/logo) icon ## Updating - From [simple2d/deps](https://github.com/simple2d/deps): - Copy over SDL and GLEW headers to `include/` - Copy over `macos/lib`, `mingw/lib`, and `mingw/bin` - Copy over Xcode iOS and tvOS projects from `xcode/ios` and `xcode/tvos` - Copy iOS and tvOS [MRuby frameworks](https://github.com/ruby2d/mruby-frameworks) to their respective project directories, add them to the Xcode projects (Target -> Build Phases -> Link Binary with Libraries) and the "Header Search Paths"; Rename Bundle Identifiers from "Simple2D.MyApp" to "Ruby2D.MyApp" - From your local [Simple 2D](https://github.com/simple2d) project - Copy `simple2d.h` to `include/` - Copy the `libsimple2d.a` builds to their respective `macos/lib` and `mingw/lib` directories
Version data entries
2 entries across 2 versions & 1 rubygems
Version | Path |
---|---|
ruby2d-0.9.2 | assets/README.md |
ruby2d-0.9.1 | assets/README.md |