require 'mittsu/opengl/material_basics' module Mittsu class MeshLambertMaterial include OpenGL::MaterialBasics def refresh_uniforms(uniforms) refresh_uniforms_basic(uniforms) uniforms['emissive'].value = emissive if wrap_around uniforms['wrapRGB'].value.copy(wrap_rgb) end end def needs_view_matrix_uniform? true end def needs_lights? true end def init_shader @shader = OpenGL::Shader::Lib.create_shader(shader_id) end def shader_id :lambert end end end