module Calabash module IOS # An iOS Device is an iOS Simulator or physical device. # @!visibility private class Device < ::Calabash::Device include Calabash::IOS::PhysicalDeviceMixin include Calabash::IOS::Routes::ResponseParser include Calabash::IOS::Routes::HandleRouteMixin include Calabash::IOS::Routes::MapRouteMixin include Calabash::IOS::Routes::UIARouteMixin include Calabash::IOS::Routes::ConditionRouteMixin include Calabash::IOS::Routes::BackdoorRouteMixin include Calabash::IOS::Routes::PlaybackRouteMixin include Calabash::IOS::StatusBarMixin include Calabash::IOS::RotationMixin include Calabash::IOS::KeyboardMixin include Calabash::IOS::UIAKeyboardMixin include Calabash::IOS::TextMixin include Calabash::IOS::UIAMixin include Calabash::IOS::IPadMixin include Calabash::IOS::GesturesMixin attr_reader :run_loop attr_reader :uia_strategy attr_reader :start_options # Returns the default simulator identifier. The string that is return # can be used as an argument to `instruments`. # # You can set the default simulator identifier by setting the # `CAL_DEVICE_ID` environment variable. If this value is not set, then # the default simulator identifier will indicate the highest supported # iPhone 5s Simulator SDK. For example, when the active Xcode is 6.3, # the default value will be "iPhone 5s (8.3 Simulator)". # # @see Calabash::Environment::DEVICE_IDENTIFIER # # @return [String] An instruments-ready simulator identifier. # @raise [RuntimeError] When `CAL_DEVICE_ID` is set, this method will # raise an error if no matching simulator can be found. def self.default_simulator_identifier identifier = Environment::DEVICE_IDENTIFIER if identifier.nil? RunLoop::Core.default_simulator else run_loop_device = Device.fetch_matching_simulator(identifier) if run_loop_device.nil? raise "Could not find a simulator with a UDID or name matching '#{identifier}'" end run_loop_device.instruments_identifier end end # Returns the default physical device identifier. The string that is # return can be used as an argument to `instruments`. # # You can set the default physical device identifier by setting the # `CAL_DEVICE_ID` environment variable. If this value is not set, # Calabash will try to detect available devices. # * If no devices are available, this method will raise an error. # * If more than one device is available, this method will raise an error. # * If only one device is available, this method will return the UDID # of that device. # # @see Calabash::Environment::DEVICE_IDENTIFIER # # @return [String] An instruments-ready device identifier. # @raise [RuntimeError] When `CAL_DEVICE_ID` is set, this method will # raise an error if no matching physical device can be found. # @raise [RuntimeError] When `CAL_DEVICE_ID` is not set and no physical # devices are available. # @raise [RuntimeError] When `CAL_DEVICE_ID` is not set and more than one # physical device is available. def self.default_physical_device_identifier identifier = Environment::DEVICE_IDENTIFIER if identifier.nil? connected_devices = RunLoop::Instruments.new.physical_devices if connected_devices.empty? raise 'There are no physical devices connected.' elsif connected_devices.count > 1 raise 'There is more than one physical devices connected. Use CAL_DEVICE_ID to indicate which you want to connect to.' else connected_devices.first.instruments_identifier end else run_loop_device = Device.fetch_matching_physical_device(identifier) if run_loop_device.nil? raise "Could not find a physical device with a UDID or name matching '#{identifier}'" end run_loop_device.instruments_identifier end end # Returns the default identifier for an application. If the application # is a simulator bundle (.app), the default simulator identifier is # returned. If the application is a device binary (.ipa), the default # physical device identifier is returned. # # @see Calabash::IOS::Device#default_simulator_identifier # @see Calabash::IOS::Device#default_physical_device_identifier # # @return [String] An instruments ready identifier based on whether the # application is for a simulator or physical device. # @raise [RuntimeError] If the application is not a .app or .ipa. def self.default_identifier_for_application(application) if application.simulator_bundle? default_simulator_identifier elsif application.device_binary? default_physical_device_identifier else raise "Invalid application #{application} for iOS platform." end end # Create a new iOS Device. # # @param [String] identifier The name or UDID of a simulator or physical # device. # @param [Calabash::IOS::Server] server A representation of the embedded # Calabash server. # # @return [Calabash::IOS::Device] A representation of an iOS Simulator or # physical device. # @raise [RuntimeError] If the server points to localhost and the # identifier is not for a simulator. # # @todo My inclination is to defer calling out to simctl or instruments # here to find the RunLoop::Device that matches identifier. These are # very expensive calls. def initialize(identifier, server) super Calabash::IOS::Device.expect_compatible_server_endpoint(identifier, server) end # @!visibility private def test_server_responding? begin http_client.get(Calabash::HTTP::Request.new('version')).status.to_i == 200 rescue Calabash::HTTP::Error => _ false end end # @!visibility private def to_s if @run_loop_device run_loop_device.to_s else "#" end end # @!visibility private def inspect to_s end # The device family of this device. # # @example # # will be one of # iPhone # iPod # iPad # # @return [String] the device family # @raise [RuntimeError] If the app has not been launched. def device_family # For iOS Simulators, this can be obtained by asking the run_loop_device # and analyzing the name of the device. This does not require the app # to be launched, but it is expensive (takes many seconds). # For physical devices, this can only be obtained using a third-party # tool like ideviceinfo or asking the server. expect_runtime_attributes_available(__method__) runtime_attributes.device_family end # The form factor of the device under test. # # Will be one of: # # * ipad # * iphone 4in # * iphone 3.5in # * iphone 6 # * iphone 6+ # * unknown # if no information can be found. # # @note iPod is not on this list for a reason! An iPod has an iPhone # form factor. If you need to detect an iPod use `device_family`. Also # note that there are no iPod simulators. # # @return [String] The form factor of the device under test. # @raise [RuntimeError] If the app has not been launched. def form_factor # For iOS Simulators, this can be obtained by asking the run_loop_device # and analyzing the name of the device. This does not require the app # to be launched, but it is expensive (takes many seconds). # For physical devices, this can only be obtained using a third-party # tool like ideviceinfo or asking the server. expect_runtime_attributes_available(__method__) runtime_attributes.form_factor end # @!visibility private # The iOS version on the test device. # # @return [RunLoop::Version] The major.minor.patch[.pre\d] version of the # iOS version on the device. def ios_version # Can be obtain by asking for a device's run_loop_device. This does not # require the app to be launched, but it is expensive # (takes many seconds). run_loop_device is memoized so the expense # is only incurred 1x per device instance. # Can also be obtained by asking the server after the app is launched # on the device which would be cheaper. run_loop_device.version end # Is the app that is running an iPhone-only app emulated on an iPad? # # @note If the app is running in emulation mode, there will be a 1x or 2x # scale button visible on the iPad. # # @return [Boolean] true if the app running on this devices is an # iPhone-only app emulated on an iPad # @raise [RuntimeError] If the app has not been launched. def iphone_app_emulated_on_ipad? # It is possible to find this information on iOS Simulators without # launching the app. It is not possible to find this information # when targeting a physical device unless a third-party tool is used. expect_runtime_attributes_available(__method__) runtime_attributes.iphone_app_emulated_on_ipad? end # Is this device a physical device? # @return [Boolean] Returns true if this device is a physical device. def physical_device? # Can be obtain by asking for a device's run_loop_device. This does not # require the app to be launched, but it is expensive # (takes many seconds). run_loop_device is memoized so the expense # is only incurred 1x per device instance. # Can also be obtained by asking the server after the app is launched # on the device which would be cheaper. run_loop_device.physical_device? end # Information about the runtime screen dimensions of the app under test. # # This is a hash of form: # # ``` # { # :sample => 1, # :height => 1334, # :width => 750, # :scale" => 2 # } # ``` # # @return [Hash] screen dimensions, scale and down/up sampling fraction. # @raise [RuntimeError] If the app has not been launched. def screen_dimensions # This can only be obtained at runtime because of iOS scaling and # sampling. expect_runtime_attributes_available(__method__) runtime_attributes.screen_dimensions end # The version of the embedded Calabash server that is running in the # app under test on this device. # # @return [RunLoop::Version] The major.minor.patch[.pre\d] version of the # embedded Calabash server # @raise [RuntimeError] If the app has not been launched. def server_version # It is possible to find this information without launching the app but # it's probably best to ask the server for this information after the # app has launched. expect_runtime_attributes_available(__method__) runtime_attributes.server_version end # @!visibility private # A dump of runtime details. def runtime_details expect_runtime_attributes_available(__method__) @runtime_attributes.runtime_info end # Is this device a simulator? # @return [Boolean] Returns true if this device is a simulator. def simulator? # Can be obtain by asking for a device's run_loop_device. This does not # require the app to be launched, but it is expensive # (takes many seconds). run_loop_device is memoized so the expense # is only incurred 1x per device instance. # Can also be obtained by asking the server after the app is launched # on the device which would be cheaper. run_loop_device.simulator? end # @see Calabash::Location#set_location def set_location(location) if physical_device? raise 'Setting the location is not supported on physical devices' end location_data = { 'latitude' => location[:latitude], 'longitude' => location[:longitude] } uia_serialize_and_call(:setLocation, location_data) end private attr_reader :runtime_attributes # @!visibility private def _start_app(application, options={}) if application.simulator_bundle? start_app_on_simulator(application, options) elsif application.device_binary? start_app_on_physical_device(application, options) else raise "Invalid application #{application} for iOS platform." end # @todo Get the language code from the server! ensure_ipad_emulation_1x { :device => self, :application => application, :uia_strategy => uia_strategy } end # @!visibility private def start_app_on_simulator(application, options) @run_loop_device ||= Device.fetch_matching_simulator(identifier) if @run_loop_device.nil? raise "Could not find a simulator with a UDID or name matching '#{identifier}'" end expect_valid_simulator_state_for_starting(application, @run_loop_device) start_app_with_device_and_options(application, @run_loop_device, options) wait_for_server_to_start end # @todo No unit tests. # @!visibility private def expect_valid_simulator_state_for_starting(application, run_loop_device) bridge = run_loop_bridge(run_loop_device, application) expect_app_installed_on_simulator(bridge) installed_app = Calabash::IOS::Application.new(bridge.send(:installed_app_bundle_dir)) expect_matching_sha1s(installed_app, application) end # @!visibility private def start_app_on_physical_device(application, options) # @todo Cannot check to see if app is already installed. # @todo Cannot check to see if app is different. @run_loop_device ||= Device.fetch_matching_physical_device(identifier) if @run_loop_device.nil? raise "Could not find a physical device with a UDID or name matching '#{identifier}'" end start_app_with_device_and_options(application, @run_loop_device, options) wait_for_server_to_start end # @!visibility private def start_app_with_device_and_options(application, run_loop_device, user_defined_options) start_options = merge_start_options!(application, run_loop_device, user_defined_options) @run_loop = RunLoop.run(start_options) @uia_strategy = @run_loop[:uia_strategy] end # @!visibility private def wait_for_server_to_start(options={}) ensure_test_server_ready(options) device_info = fetch_runtime_attributes @runtime_attributes = new_device_runtime_info(device_info) end # @!visibility private def new_device_runtime_info(device_info) RuntimeAttributes.new(device_info) end # @!visibility private def _stop_app begin if test_server_responding? parameters = default_stop_app_parameters request = request_factory('exit', parameters) http_client.get(request) else true end rescue Calabash::HTTP::Error => e raise "Could send 'exit' to the app: #{e}" ensure @runtime_attributes = nil end end # @!visibility private def _screenshot(path) request = request_factory('screenshot', {:path => path}) begin screenshot = http_client.get(request) File.open(path, 'wb') { |file| file.write screenshot.body } rescue Calabash::HTTP::Error => e raise "Could not send 'screenshot' to the app: #{e}" end path end # @!visibility private def _install_app(application) if application.simulator_bundle? @run_loop_device ||= Device.fetch_matching_simulator(identifier) if @run_loop_device.nil? raise "Could not find a simulator with a UDID or name matching '#{identifier}'" end install_app_on_simulator(application, @run_loop_device) elsif application.device_binary? @run_loop_device ||= Device.fetch_matching_physical_device(identifier) if @run_loop_device.nil? raise "Could not find a physical device with a UDID or name matching '#{identifier}'" end install_app_on_physical_device(application, @run_loop_device.udid) else raise "Invalid application #{application} for iOS platform." end end # @!visibility private def _ensure_app_installed(application) if application.simulator_bundle? @run_loop_device ||= Device.fetch_matching_simulator(identifier) if @run_loop_device.nil? raise "Could not find a simulator with a UDID or name matching '#{identifier}'" end bridge = run_loop_bridge(@run_loop_device, application) if bridge.app_is_installed? installed_app = Calabash::IOS::Application.new(bridge.send(:installed_app_bundle_dir)) if installed_app.same_sha1_as?(application) true else @logger.log("The installed app and the target app are different.", :info) @logger.log(" The target app has SHA: #{application.sha1}", :info) @logger.log("The installed app has SHA: #{installed_app.sha1}", :info) @logger.log("Installing the target app.", :info) install_app_on_simulator(application, @run_loop_device, bridge) end else install_app_on_simulator(application, @run_loop_device, bridge) end elsif application.device_binary? @run_loop_device ||= Device.fetch_matching_physical_device(identifier) if @run_loop_device.nil? raise "Could not find a physical device with a UDID or name matching '#{identifier}'" end ensure_app_installed_on_physical_device(application, @run_loop_device.udid) else raise "Invalid application #{application} for iOS platform." end end # @!visibility private def _clear_app_data(application) if application.simulator_bundle? @run_loop_device ||= Device.fetch_matching_simulator(identifier) if @run_loop_device.nil? raise "Could not find a simulator with a UDID or name matching '#{identifier}'" end bridge = run_loop_bridge(@run_loop_device, application) if bridge.app_is_installed? clear_app_data_on_simulator(application, @run_loop_device, bridge) else true end elsif application.device_binary? @run_loop_device ||= Device.fetch_matching_physical_device(identifier) if @run_loop_device.nil? raise "Could not find a physical device with a UDID or name matching '#{identifier}'" end clear_app_data_on_physical_device(application, @run_loop_device.udid) else raise "Invalid application #{application} for iOS platform." end end # @!visibility private def enter_text(text) # @todo implement this raise 'ni' end # @!visibility private def clear_app_data_on_simulator(application, run_loop_device, bridge) begin bridge.reset_app_sandbox true rescue StandardError => e raise "Could not clear app data for #{application.identifier} on #{run_loop_device}: #{e}" end end # @!visibility private def _uninstall_app(application) if application.simulator_bundle? @run_loop_device ||= Device.fetch_matching_simulator(identifier) if @run_loop_device.nil? raise "Could not find a simulator with a UDID or name matching '#{identifier}'" end bridge = run_loop_bridge(@run_loop_device, application) if bridge.app_is_installed? uninstall_app_on_simulator(application, @run_loop_device, bridge) else true end elsif application.device_binary? @run_loop_device ||= Device.fetch_matching_physical_device(identifier) if @run_loop_device.nil? raise "Could not find a physical device with a UDID or name matching '#{identifier}'" end uninstall_app_on_physical_device(application, @run_loop_device.udid) else raise "Invalid application #{application} for iOS platform." end end # @!visibility private def uninstall_app_on_simulator(application, run_loop_device, bridge) begin bridge.uninstall_app_and_sandbox true rescue => e raise "Could not uninstall #{application.identifier} on #{run_loop_device}: #{e}" end end # @!visibility private def default_stop_app_parameters { :post_resign_active_delay => 0.4, :post_will_terminate_delay => 0.4, :exit_code => 0 } end # @!visibility private def request_factory(route, parameters={}) Calabash::HTTP::Request.new(route, parameters) end # @!visibility private # RunLoop::Device is incredibly slow; don't call it more than once. def run_loop_device @run_loop_device ||= RunLoop::Device.device_with_identifier(identifier) end # @!visibility private # Do not memoize this. The CoreSimulator initializer does a bunch of work to # prepare the environment for simctl actions. def run_loop_bridge(run_loop_simulator_device, application) run_loop_app = RunLoop::App.new(application.path) RunLoop::CoreSimulator.new(run_loop_simulator_device, run_loop_app) end # @!visibility private def install_app_on_simulator(application, run_loop_device, run_loop_bridge = nil) begin if run_loop_bridge.nil? bridge = run_loop_bridge(run_loop_device, application) else bridge = run_loop_bridge end bridge.uninstall_app_and_sandbox bridge.install rescue StandardError => e raise "Could not install #{application} on #{run_loop_device}: #{e}" end end # @!visibility private # Expensive! def Device.fetch_matching_simulator(udid_or_name) sim_control = RunLoop::SimControl.new sim_control.simulators.detect do |sim| sim.instruments_identifier == udid_or_name || sim.udid == udid_or_name end end # @!visibility private # Very expensive! def Device.fetch_matching_physical_device(udid_or_name) instruments = RunLoop::Instruments.new instruments.physical_devices.detect do |device| device.name == udid_or_name || device.udid == udid_or_name end end # @!visibility private # @todo Should this take a run_loop_device as an argument, rather than # an identifier? Since calls to instruments and simctl are very # expensive we want to do as few of them as possible. Maybe the # localhost? check should be done outside of this method? If nothing # else, the result of Device.fetch_matching_simulator should be captured # in @run_loop_device. def self.expect_compatible_server_endpoint(identifier, server) if server.localhost? run_loop_device = Device.fetch_matching_simulator(identifier) if run_loop_device.nil? Logger.error("The identifier for this device is '#{identifier}'") Logger.error('which resolves to a physical device.') Logger.error("The server endpoint '#{server.endpoint}' is for an iOS Simulator.") Logger.error('Use CAL_ENDPOINT to specify the IP address of your device') Logger.error("Ex. $ CAL_ENDPOINT=http://10.0.1.2:37265 CAL_DEVICE_ID=#{identifier} be calabash ...") raise "Invalid device endpoint '#{server.endpoint}'" end end end # @!visibility private def expect_app_installed_on_simulator(bridge) unless bridge.app_is_installed? raise 'App is not installed, you need to install it first.' end true end # @!visibility private def expect_matching_sha1s(installed_app, new_app) unless installed_app.same_sha1_as?(new_app) logger.log('The installed application and the one under test are different.', :error) logger.log("Installed path: #{installed_app.path}", :error) logger.log(" New path: #{new_app.path}", :error) logger.log("Installed SHA1: #{installed_app.sha1}", :error) logger.log(" New SHA1: #{new_app.sha1}", :error) raise 'The installed app is different from the app under test. You must install the new app before starting' end true end # @!visibility private def uia_strategy_from_environment(run_loop_device) Environment::UIA_STRATEGY || default_uia_strategy(run_loop_device) end # @!visibility private # @todo Needs a bunch of work; see the argument munging in Calabash 0.x Launcher. def merge_start_options!(application, run_loop_device, options_from_user) strategy = uia_strategy_from_environment(run_loop_device) default_options = { :app => application.path, :bundle_id => application.identifier, :device_target => run_loop_device.instruments_identifier, :uia_strategy => strategy } @start_options = default_options.merge(options_from_user) end # @todo Move to run-loop!?! # @todo Not tested locally! def default_uia_strategy(run_loop_device) default = :preferences if run_loop_device.physical_device? # `setPreferencesValueForKey` on iOS 8 devices is broken in Xcode 6 # # rdar://18296714 # http://openradar.appspot.com/radar?id=5891145586442240 # :preferences strategy is broken on iOS 8.0 if run_loop_device.version >= RunLoop::Version.new('8.0') default = :host end end default end # @!visibility private def fetch_runtime_attributes request = request_factory('version') body = http_client.get(request).body begin JSON.parse(body) rescue TypeError, JSON::ParserError => _ raise "Could not parse response '#{body}'; the app has probably crashed" end end # @!visibility private def expect_runtime_attributes_available(method_name) if runtime_attributes.nil? begin # Populates the @runtime_attributes wait_for_server_to_start({:timeout => 1.0}) rescue Calabash::Device::EnsureTestServerReadyTimeoutError => _ logger.log("The method '#{method_name}' is not available to IOS::Device until", :info) logger.log('the app has been launched with Calabash start_app.', :info) raise "The method '#{method_name}' can only be called after the app has been launched" end end true end def instruments_pid pids = RunLoop::Instruments.new.instruments_pids if pids pids.first else nil end end # Assumes the app is already running and the server can be reached. # @todo It might make sense to cache the uia_strategy on the _server_ # to avoid having to guess. def attach_to_run_loop(run_loop_device, uia_strategy) if uia_strategy strategy = uia_strategy else strategy = uia_strategy_from_environment(run_loop_device) end if strategy == :host @run_loop = RunLoop::HostCache.default.read @uia_strategy = :host else pid = instruments_pid @run_loop = {} @run_loop[:uia_strategy] = strategy @run_loop[:pid] = pid @uia_strategy = strategy end # populate the @runtime_attributes wait_for_server_to_start({:timeout => 2}) { :device => self, :uia_strategy => strategy } end def world_module Calabash::IOS end end end end