/* * __ .__ .__ ._____. * _/ |_ _______ __|__| ____ | | |__\_ |__ ______ * \ __\/ _ \ \/ / |/ ___\| | | || __ \ / ___/ * | | ( <_> > <| \ \___| |_| || \_\ \\___ \ * |__| \____/__/\_ \__|\___ >____/__||___ /____ > * \/ \/ \/ \/ * * Copyright (c) 2006-2011 Karsten Schmidt * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * http://creativecommons.org/licenses/LGPL/2.1/ * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ package toxi.geom; import toxi.math.MathUtils; /** * * @author tux */ public class Ray3DIntersector implements Intersector3D { /** * */ public Ray3D ray; private IsectData3D isec; /** * * @param ray */ public Ray3DIntersector(Ray3D ray) { this.ray = ray; isec = new IsectData3D(); } public IsectData3D getIntersectionData() { return isec; } public boolean intersectsRay(Ray3D other) { Vec3D n = ray.dir.cross(other.dir); Vec3D sr = ray.sub(other); float absX = MathUtils.abs(n.x); float absY = MathUtils.abs(n.y); float absZ = MathUtils.abs(n.z); float t; if (absZ > absX && absZ > absY) { t = (sr.x * other.dir.y - sr.y * other.dir.x) / n.z; } else if (absX > absY) { t = (sr.y * other.dir.z - sr.z * other.dir.y) / n.x; } else { t = (sr.z * other.dir.x - sr.x * other.dir.z) / n.y; } isec.isIntersection = (t <= MathUtils.EPS && !Float.isInfinite(t)); isec.pos = ray.getPointAtDistance(-t); return isec.isIntersection; } }