// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_INTERPRETER_BYTECODE_DEAD_CODE_OPTIMIZER_H_ #define V8_INTERPRETER_BYTECODE_DEAD_CODE_OPTIMIZER_H_ #include "src/interpreter/bytecode-pipeline.h" namespace v8 { namespace internal { namespace interpreter { // An optimization stage for eliminating obviously dead code in bytecode // generation. class BytecodeDeadCodeOptimizer final : public BytecodePipelineStage, public ZoneObject { public: explicit BytecodeDeadCodeOptimizer(BytecodePipelineStage* next_stage); // BytecodePipelineStage interface. void Write(BytecodeNode* node) override; void WriteJump(BytecodeNode* node, BytecodeLabel* label) override; void BindLabel(BytecodeLabel* label) override; void BindLabel(const BytecodeLabel& target, BytecodeLabel* label) override; Handle ToBytecodeArray( Isolate* isolate, int fixed_register_count, int parameter_count, Handle handler_table) override; private: BytecodePipelineStage* next_stage_; bool exit_seen_in_block_; DISALLOW_COPY_AND_ASSIGN(BytecodeDeadCodeOptimizer); }; } // namespace interpreter } // namespace internal } // namespace v8 #endif // V8_INTERPRETER_BYTECODE_DEAD_CODE_OPTIMIZER_H_