/* * __ .__ .__ ._____. * _/ |_ _______ __|__| ____ | | |__\_ |__ ______ * \ __\/ _ \ \/ / |/ ___\| | | || __ \ / ___/ * | | ( <_> > <| \ \___| |_| || \_\ \\___ \ * |__| \____/__/\_ \__|\___ >____/__||___ /____ > * \/ \/ \/ \/ * * Copyright (c) 2006-2011 Karsten Schmidt * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * http://creativecommons.org/licenses/LGPL/2.1/ * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ package toxi.sim.dla; import toxi.geom.Vec3D; /** * * @author tux */ public class DLAParticle extends Vec3D { /** * */ protected Vec3D opos; /** * */ protected Vec3D dir; /** * */ protected float escapeRadius; /** * */ protected float particleSpeed; /** * */ protected float searchSpeed; /** * * @param p * @param escapeRadius * @param particleSpeed * @param searchSpeed */ public DLAParticle(Vec3D p, float escapeRadius, float particleSpeed, float searchSpeed) { super(p); this.escapeRadius = escapeRadius; this.particleSpeed = particleSpeed; this.searchSpeed = searchSpeed; opos = p.copy(); reorientate(); } /** * */ public final void reorientate() { dir = Vec3D.randomVector(); } /** * * @param target */ public void update(Vec3D target) { Vec3D d = target.sub(this); if (d.magnitude() > escapeRadius) { set(opos); reorientate(); d = target.sub(this); } Vec3D ndir = d.getNormalizedTo(searchSpeed); dir.interpolateToSelf(ndir, particleSpeed); addSelf(dir); } }