module CyberarmEngine class Element class Container < Element include Common attr_accessor :stroke_color, :fill_color attr_reader :children, :gui_state attr_reader :scroll_x, :scroll_y def initialize(options = {}, block = nil) @gui_state = options.delete(:gui_state) super @scroll_x, @scroll_y = 0, 0 @scroll_speed = 10 @text_color = options[:color] @children = [] end def build @block.call(self) if @block root.gui_state.request_recalculate end def add(element) @children << element root.gui_state.request_recalculate end def clear(&block) @children.clear old_container = $__current_container__ $__current_container__ = self block.call(self) if block $__current_container__ = old_container root.gui_state.request_recalculate end def render Gosu.clip_to(@x, @y, width, height) do @children.each(&:draw) end end def update @children.each(&:update) end def hit_element?(x, y) @children.reverse_each do |child| next unless child.visible? case child when Container if element = child.hit_element?(x, y) return element end else return child if child.hit?(x, y) end end self if hit?(x, y) end def recalculate @current_position = Vector.new(@style.margin_left + @style.padding_left, @style.margin_top + @style.padding_top) return unless visible? Stats.increment(:gui_recalculations_last_frame, 1) stylize layout if is_root? @width = @style.width = window.width @height = @style.height = window.height else @width, @height = 0, 0 _width = dimensional_size(@style.width, :width) _height= dimensional_size(@style.height,:height) @width = _width ? _width : (@children.map {|c| c.x + c.outer_width }.max || 0).round @height = _height ? _height : (@children.map {|c| c.y + c.outer_height}.max || 0).round end # Move child to parent after positioning @children.each do |child| child.x += (@x + @style.border_thickness_left) - style.margin_left child.y += (@y + @style.border_thickness_top) - style.margin_top child.stylize child.recalculate child.reposition # TODO: Implement top,bottom,left,center, and right positioning Stats.increment(:gui_recalculations_last_frame, 1) end update_background end def layout raise "Not overridden" end def max_width _width = dimensional_size(@style.width, :width) _width ? outer_width : window.width - (@parent ? @parent.style.margin_right + @style.margin_right : @style.margin_right) end def fits_on_line?(element) # Flow p [@options[:id], @width] if @options[:id] @current_position.x + element.outer_width <= max_width && @current_position.x + element.outer_width <= window.width end def position_on_current_line(element) # Flow element.x = element.style.margin_left + @current_position.x element.y = element.style.margin_top + @current_position.y element.recalculate @current_position.x += element.outer_width @current_position.x = @style.margin_left if @current_position.x >= max_width end def tallest_neighbor(querier, y_position) # Flow response = querier @children.each do |child| response = child if child.outer_height > response.outer_height break if child == querier end return response end def position_on_next_line(child) # Flow @current_position.x = @style.margin_left @current_position.y += tallest_neighbor(child, @current_position.y).outer_height child.x = child.style.margin_left + @current_position.x child.y = child.style.margin_top + @current_position.y child.recalculate @current_position.x += child.outer_width end def move_to_next_line(element) # Stack element.x = element.style.margin_left + @current_position.x element.y = element.style.margin_top + @current_position.y element.recalculate @current_position.y += element.outer_height end # def mouse_wheel_up(sender, x, y) # @children.each {|c| c.y -= @scroll_speed} # @children.each {|c| c.recalculate} # end # def mouse_wheel_down(sender, x, y) # @children.each {|c| c.y += @scroll_speed} # @children.each {|c| c.recalculate} # end def value @children.map {|c| c.class}.join(", ") end def to_s "#{self.class} x=#{x} y=#{y} width=#{width} height=#{height} children=#{@children.size}" end def write_tree(indent = "", index = 0) puts self indent = indent + " " @children.each_with_index do |child, i| print "#{indent}#{i}: " if child.is_a?(Container) child.write_tree(indent) else puts child end end end end end end