/* * L.Point represents a point with x and y coordinates. */ L.Point = function (/*Number*/ x, /*Number*/ y, /*Boolean*/ round) { this.x = (round ? Math.round(x) : x); this.y = (round ? Math.round(y) : y); }; L.Point.prototype = { clone: function () { return new L.Point(this.x, this.y); }, // non-destructive, returns a new point add: function (point) { return this.clone()._add(L.point(point)); }, // destructive, used directly for performance in situations where it's safe to modify existing point _add: function (point) { this.x += point.x; this.y += point.y; return this; }, subtract: function (point) { return this.clone()._subtract(L.point(point)); }, _subtract: function (point) { this.x -= point.x; this.y -= point.y; return this; }, divideBy: function (num) { return this.clone()._divideBy(num); }, _divideBy: function (num) { this.x /= num; this.y /= num; return this; }, multiplyBy: function (num) { return this.clone()._multiplyBy(num); }, _multiplyBy: function (num) { this.x *= num; this.y *= num; return this; }, round: function () { return this.clone()._round(); }, _round: function () { this.x = Math.round(this.x); this.y = Math.round(this.y); return this; }, floor: function () { return this.clone()._floor(); }, _floor: function () { this.x = Math.floor(this.x); this.y = Math.floor(this.y); return this; }, distanceTo: function (point) { point = L.point(point); var x = point.x - this.x, y = point.y - this.y; return Math.sqrt(x * x + y * y); }, equals: function (point) { point = L.point(point); return point.x === this.x && point.y === this.y; }, contains: function (point) { point = L.point(point); return Math.abs(point.x) <= Math.abs(this.x) && Math.abs(point.y) <= Math.abs(this.y); }, toString: function () { return 'Point(' + L.Util.formatNum(this.x) + ', ' + L.Util.formatNum(this.y) + ')'; } }; L.point = function (x, y, round) { if (x instanceof L.Point) { return x; } if (L.Util.isArray(x)) { return new L.Point(x[0], x[1]); } if (x === undefined || x === null) { return x; } return new L.Point(x, y, round); };