Þ•Q¤m,à"á.!3 Ub r›¹=Ï +)CmŒ¥ ¿Ì å1ó% 36 j !x Kš æ ý 9 W q ‘ ª ¼ $Ý  * +A m … 2¥ =Ø  +( )T 8~ ˆ· @ AS •   %² 1Ø &<TixŒ ¬ºÍâø%4Lg"yœ%ºà*-+1Y ‹ˆ•$¸CWü]T²Éáü,,DqT†4Û<EMB“*Ö$&*8cYv!Ð`ò*S=~s¼*03[W0ç30L}HœFå&,USO©6ùE0TvcË*/TZT¯Y^`v|ó&A*`lÍ!é %( -N | $› PÀ !!0!$R!3w!3«!!ß!"0"!H"&j"<‘"9Î"\#Je#;°#Mì#Q:$ Œ$ä–$B{%L=; 0$"84G,&>H3OJ71 P@6IQA!+(2 %FD 5 N'C*:)/9#B ?MK<.E-Add wire outlines for all geometryAdd wire outlines for all rectangular geometryAdditional environment variables:Cogl OptionsCogl SpecialistCogl TracingCogl debugging flags to setCogl debugging flags to unsetCoglObject referencesComma-separated list of GL extensions to pretend are disabledDebug CoglBlendString parsingDebug offscreen supportDebug ref counting issues for CoglObjectsDebug texture atlas managementDisable GL Pixel BuffersDisable GL Vertex BuffersDisable GLSLDisable Journal batchingDisable arbfpDisable batching of geometry in the Cogl Journal.Disable blendingDisable fallback caches for arbfp and glsl programsDisable fixedDisable non-power-of-two texturesDisable optimization for reading 1px for simple scenes of opaque rectanglesDisable program cachesDisable read pixel optimizationDisable sharing the texture atlas between text and imagesDisable software clippingDisable software rect transformDisable texture atlasingDisable texturingDisable texturing any primitivesDisable use of ARB fragment programsDisable use of GLSLDisable use of OpenGL pixel buffer objectsDisable use of OpenGL vertex buffer objectsDisable use of blendingDisable use of texture atlasingDisable use of the fixed function pipeline backendDisables Cogl's attempts to clip some rectangles in software.Dump atlas imagesDump texture atlas changes to an image fileEnables all non-behavioural debug optionsLogs information about how Cogl is implementing clippingMakes Cogl think that the GL driver doesn't support NPOT textures so that it will create sliced textures or textures with waste instead.Outline rectanglesOverride the GL version that Cogl will assume the driver supportsRoot CauseShow Cogl optionsShow generated ARBfp/GLSL source codeShow how geometry is being batched in the journalShow sourceShow wireframesSpecial debug values:Supported debug values:Trace Atlas TexturesTrace BatchingTrace Blend StringsTrace CoglTexturePixmap backendTrace JournalTrace Misc DrawingTrace Pango RendererTrace Texture SlicingTrace all matrix manipulationTrace clippingTrace matricesTrace offscreen supportTrace performance concernsTrace some OpenGLTrace some misc drawing operationsTrace the Cogl Pango rendererTrace the Cogl texture pixmap backendTraces some select OpenGL callsTries to highlight sub-optimal Cogl usage.Use the GPU to transform rectangular geometryView all the geometry passing through the journalVisualizeWhen this is set the glyph cache will always use a separate texture for its atlas. Otherwise it will try to share the atlas with images.debug the creation of texture slicesProject-Id-Version: cogl master Report-Msgid-Bugs-To: http://bugzilla.gnome.org/enter_bug.cgi?product=clutter POT-Creation-Date: 2015-09-16 15:13+0100 PO-Revision-Date: 2012-09-22 07:50+0900 Last-Translator: Nishio Futoshi Language-Team: Japanese Language: MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Plural-Forms: nplurals=1; plural=0; ã™ã¹ã¦ã®ã‚¸ã‚ªãƒ¡ãƒˆãƒªãƒ¼ã®ãƒ¯ã‚¤ã‚¢ãƒ¼ã®ã‚¢ã‚¦ãƒˆãƒ©ã‚¤ãƒ³ã‚’追加ã—ã¾ã™ã€‚ã™ã¹ã¦ã®çŸ©å½¢ã®ã‚¸ã‚ªãƒ¡ãƒˆãƒªãƒ¼ã®ãƒ¯ã‚¤ã‚¢ãƒ¼ã‚¢ã‚¦ãƒˆãƒ©ã‚¤ãƒ³ã‚’追加ã—ã¾ã™ã€‚追加ã®ç’°å¢ƒå¤‰æ•°:Cogl ã®ã‚ªãƒ—ションCogl スペシャリストCogl ã®ãƒˆãƒ¬ãƒ¼ã‚·ãƒ³ã‚°Cogl ã®ãƒ‡ãƒãƒƒã‚°ãƒ•ãƒ©ã‚°ã‚’指定ã™ã‚‹Cogl ã®ãƒ‡ãƒãƒƒã‚°ãƒ•ãƒ©ã‚°ã‚’解除ã™ã‚‹CoglObject ã®å‚ç…§GL æ‹¡å¼µã«ã¿ãˆã‚‹ãŒåˆ©ç”¨ä¸å¯èƒ½ãªã‚‚ã®ã‚’カンマã§åˆ†é›¢ã—ãŸãƒªã‚¹ãƒˆCoglBlendString ã®è§£æžã‚’デãƒãƒƒã‚°ã—ã¾ã™ã€‚オフスクリーンサãƒãƒ¼ãƒˆã‚’デãƒãƒƒã‚°ã—ã¾ã™ã€‚CoglObjects ã®å‚照カウントã®å•é¡Œã‚’デãƒãƒƒã‚°ã—ã¾ã™ã€‚アトラステクスãƒãƒ£ãƒ¼ã®ç®¡ç†ã‚’デãƒãƒƒã‚°ã—ã¾ã™ã€‚GL ピクセルãƒãƒƒãƒ•ã‚¡ãƒ¼ã®ç„¡åŠ¹åŒ–GL 頂点ãƒãƒƒãƒ•ã‚¡ãƒ¼ã®ç„¡åŠ¹åŒ–GLSL ã®ç„¡åŠ¹åŒ–ジャーナルãƒãƒƒãƒå‡¦ç†ã®ç„¡åŠ¹åŒ–ARBfp ã®ç„¡åŠ¹åŒ–Cogl ã®ã‚¸ãƒ£ãƒ¼ãƒŠãƒ«å†…ã®ã‚¸ã‚ªãƒ¡ãƒˆãƒªãƒ¼ã®ãƒãƒƒãƒå‡¦ç†ã‚’無効ã«ã—ã¾ã™ã€‚ブレンディングã®ç„¡åŠ¹åŒ–ARBfp 㨠GLSL プログラムã«å¯¾ã™ã‚‹ä»£æ›¿ã‚­ãƒ£ãƒƒã‚·ãƒ¥ã®é©ç”¨ã‚’無効化ã—ã¾ã™ã€‚固定機能パイプラインã®ç„¡åŠ¹åŒ–2ã®ç´¯ä¹—以外ã®ã‚µã‚¤ã‚ºã®ãƒ†ã‚¯ã‚¹ãƒãƒ£ãƒ¼ã®ç„¡åŠ¹åŒ–ä¸é€æ˜ŽãªçŸ©å½¢ã®ã‚·ãƒ³ãƒ—ルãªã‚·ãƒ¼ãƒ³ã®ãŸã‚ã«1ピクセル読ã¿è¾¼ã‚€æœ€é©åŒ–を無効化ã—ã¾ã™ã€‚プログラムキャッシュã®ç„¡åŠ¹åŒ–ピクセルã®æœ€é©åŒ–ã®èª­ã¿è¾¼ã¿ã®ç„¡åŠ¹åŒ–文字ã¨ç”»åƒã®é–“ã®ãƒ†ã‚¯ã‚¹ãƒãƒ£ãƒ¼ã‚¢ãƒˆãƒ©ã‚¹ã®å…±æœ‰ã‚’無効化ã—ã¾ã™ã€‚ソフトウェアクリッピングã®ç„¡åŠ¹åŒ–ソフトウェアã«ã‚ˆã‚‹çŸ©å½¢å¤‰æ›ã®ç„¡åŠ¹åŒ–テクスãƒãƒ£ãƒ¼ã‚¢ãƒˆãƒ©ã‚·ãƒ³ã‚°ã®ç„¡åŠ¹åŒ–テクスãƒãƒ£ãƒ¼ã®ç„¡åŠ¹åŒ–テクスãƒãƒ£ãƒ¼ã¨ä»»æ„ã®ãƒ—リミティブを無効ã«ã—ã¾ã™ã€‚ARB フラグメントプログラムã®ä½¿ç”¨ã‚’無効化ã—ã¾ã™ã€‚GLSL ã®ä½¿ç”¨ã‚’無効化ã—ã¾ã™ã€‚OpenGL ピクセルãƒãƒƒãƒ•ã‚¡ãƒ¼ã‚ªãƒ–ジェクトã®ä½¿ç”¨ã‚’無効化ã—ã¾ã™ã€‚OpenGL 頂点ãƒãƒƒãƒ•ã‚¡ãƒ¼ã‚ªãƒ–ジェクトã®ä½¿ç”¨ã‚’無効化ã—ã¾ã™ã€‚ブレンディングã®ä½¿ç”¨ã‚’無効化ã—ã¾ã™ã€‚テクスãƒãƒ£ãƒ¼ã‚¢ãƒˆãƒ©ã‚·ãƒ³ã‚°ã®ä½¿ç”¨ã‚’無効化ã—ã¾ã™ã€‚固定機能パイプラインã®ãƒãƒƒã‚¯ã‚¨ãƒ³ãƒ‰ã®ä½¿ç”¨ã‚’無効化ã—ã¾ã™ã€‚一部ã®çŸ©å½¢ã‚’ソフトウェアã«ã¦ã‚¯ãƒªãƒƒãƒ—ã™ã‚‹ Cogl ã®è©¦ã¿ã‚’無効化ã—ã¾ã™ã€‚テクスãƒãƒ£ãƒ¼ã‚¢ãƒˆãƒ©ã‚¹ã®ãƒ€ãƒ³ãƒ—テクスãƒãƒ£ãƒ¼ã‚¢ãƒˆãƒ©ã‚¹ã‚’1ã¤ã®ç”»åƒãƒ•ã‚¡ã‚¤ãƒ«ã«ãƒ€ãƒ³ãƒ—ã—ã¾ã™ã€‚ã™ã¹ã¦ã®éžãƒ“ヘイビアã®ãƒ‡ãƒãƒƒã‚°ã‚ªãƒ—ションを有効ã«ã—ã¾ã™ã€‚Cogl ã«å®Ÿè£…ã•ã‚Œã¦ã„るクリッピング機能ã®ãƒ­ã‚°æƒ…報を記録ã—ã¾ã™ã€‚Cogl ã¯ã‚¹ãƒ©ã‚¤ã‚¹ã•ã‚ŒãŸãƒ†ã‚¯ã‚¹ãƒãƒ£ãƒ¼ã‚„代ã‚ã‚Šã«ç„¡é§„ãªéƒ¨åˆ†ã‚’æŒã¤ãƒ†ã‚¯ã‚¹ãƒãƒ£ãƒ¼ã‚’作æˆã•ã‚Œã‚‹ã‚ˆã†ã«ã€GL ドライãƒãƒ¼ãŒ NPOT テクスãƒãƒ£ãƒ¼ã‚’サãƒãƒ¼ãƒˆã—ã¦ã„ãªã„ã“ã¨ã‚’考慮ã—ãªã‘ã‚Œã°ãªã‚Šã¾ã›ã‚“。アウトラインã®çŸ©å½¢ãƒ‰ãƒ©ã‚¤ãƒãƒ¼ãŒã‚µãƒãƒ¼ãƒˆã—ã¦ã„る㨠Cogl ãŒä»®å®šã™ã‚‹ GL ã®ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã‚’オーãƒãƒ¼ãƒ©ã‚¤ãƒ‰ã™ã‚‹æ ¹æœ¬çš„原因Cogl ã®ã‚ªãƒ—ションを表示ã™ã‚‹ARBfp/GLSL ã®ã‚½ãƒ¼ã‚¹ã‚³ãƒ¼ãƒ‰ã‚’生æˆã—ã¦è¡¨ç¤ºã—ã¾ã™ã€‚ジオメトリーãŒã‚¸ãƒ£ãƒ¼ãƒŠãƒ«ã«ãƒãƒƒãƒå‡¦ç†ã•ã‚Œã¦ã„る状æ³ã‚’表示ã—ã¾ã™ã€‚ソースコードã®è¡¨ç¤ºãƒ¯ã‚¤ã‚¢ãƒ¼ãƒ•ãƒ¬ãƒ¼ãƒ ã®è¡¨ç¤ºç‰¹åˆ¥ãªãƒ‡ãƒãƒƒã‚°å¤‰æ•°:サãƒãƒ¼ãƒˆã™ã‚‹ãƒ‡ãƒãƒƒã‚°å¤‰æ•°:アトラステクスãƒãƒ£ãƒ¼ã®ãƒˆãƒ¬ãƒ¼ã‚¹ãƒãƒƒãƒå‡¦ç†ã®ãƒˆãƒ¬ãƒ¼ã‚¹æ–‡å­—ã®ãƒ–レンドã®ãƒˆãƒ¬ãƒ¼ã‚¹Cogl テクスãƒãƒ£ãƒ¼ãƒ”クセルマップã®ãƒãƒƒã‚¯ã‚¨ãƒ³ãƒ‰ã®ãƒˆãƒ¬ãƒ¼ã‚¹ã‚¸ãƒ£ãƒ¼ãƒŠãƒ«ã®ãƒˆãƒ¬ãƒ¼ã‚¹ãã®ä»–ã®æç”»ã®ãƒˆãƒ¬ãƒ¼ã‚¹Pango レンダラーã®ãƒˆãƒ¬ãƒ¼ã‚¹ãƒ†ã‚¯ã‚¹ãƒãƒ£ãƒ¼ã‚¹ãƒ©ã‚¤ã‚·ãƒ³ã‚°ã®ãƒˆãƒ¬ãƒ¼ã‚¹ã™ã¹ã¦ã®è¡Œåˆ—æ“作をトレースã—ã¾ã™ã€‚クリッピングã®ãƒˆãƒ¬ãƒ¼ã‚¹è¡Œåˆ—ã®ãƒˆãƒ¬ãƒ¼ã‚¹ã‚ªãƒ•ã‚¹ã‚¯ãƒªãƒ¼ãƒ³ã‚µãƒãƒ¼ãƒˆã®ãƒˆãƒ¬ãƒ¼ã‚¹ãƒˆãƒ¬ãƒ¼ã‚¹å®Ÿè¡Œã®é–¢å¿ƒé ˜åŸŸã„ãã¤ã‹ã® OpenGL ã®ãƒˆãƒ¬ãƒ¼ã‚¹ãã®ä»–ã®é›‘多ãªæç”»æ“作をトレースã—ã¾ã™ã€‚Cogl ã® Pango レンダラーをトレースã—ã¾ã™ã€‚Cogl テクスãƒãƒ£ãƒ¼ãƒ”クセルマップã®ãƒãƒƒã‚¯ã‚¨ãƒ³ãƒ‰ã‚’トレースã—ã¾ã™ã€‚ã„ãã¤ã‹é¸æŠžã—㟠OpenGL ã®å‘¼ã³å‡ºã—をトレースã—ã¾ã™ã€‚Cogl ã®ä½¿ç”¨æ™‚ã®æœ€é©ä¸‹é™ã®å¼·èª¿è¡¨ç¤ºã‚’試ã¿ã‚‹çŸ©å½¢ã®ã‚¸ã‚ªãƒ¡ãƒˆãƒªãƒ¼ã‚’変æ›ã™ã‚‹ãŸã‚ã« GPU を使用ã—ã¾ã™ã€‚ジャーナルを通éŽã™ã‚‹ã™ã¹ã¦ã®ã‚¸ã‚ªãƒ¡ãƒˆãƒªãƒ¼ã‚’表示ã—ã¾ã™ã€‚å¯è¦–化ã“ã®è¨­å®šãŒæœ‰åŠ¹ãªå ´åˆã€ã‚°ãƒªãƒ•ã®ã‚­ãƒ£ãƒƒã‚·ãƒ¥ã¯ã€å¸¸ã«ãã®ã‚¢ãƒˆãƒ©ã‚¹ã®ãŸã‚ã«åˆ¥ã®ãƒ†ã‚¯ã‚¹ãƒãƒ£ãƒ¼ã‚’使用ã—ã¾ã™ã€‚ãれ以外ã®å ´åˆã¯ã€ç”»åƒã¨ã‚¢ãƒˆãƒ©ã‚¹ã‚’共有ã—よã†ã¨ã—ã¾ã™ã€‚テクスãƒãƒ£ãƒ¼ã‚¹ãƒ©ã‚¤ã‚¹ã®ä½œæˆã‚’デãƒãƒƒã‚°ã—ã¾ã™ã€‚