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Versions: 2
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Contents
[![Made By Teamed.io](http://img.teamed.io/btn.svg)](http://www.teamed.io) [![DevOps By Rultor.com](http://www.rultor.com/b/teamed/pdd)](http://www.rultor.com/p/teamed/pdd) [![Build Status](https://travis-ci.org/teamed/pdd.svg)](https://travis-ci.org/teamed/pdd) [![Gem Version](https://badge.fury.io/rb/pdd.svg)](http://badge.fury.io/rb/pdd) [![Dependency Status](https://gemnasium.com/teamed/pdd.svg)](https://gemnasium.com/teamed/pdd) [![Code Climate](http://img.shields.io/codeclimate/github/teamed/pdd.svg)](https://codeclimate.com/github/teamed/pdd) [![Coverage Status](https://img.shields.io/coveralls/teamed/pdd.svg)](https://coveralls.io/r/teamed/pdd) Install it first: ```bash gem install pdd ``` Run it locally and read its output: ```bash pdd --help ``` Every puzzle has to be formatted like this: ```java /** * @todo #234:15m/DEV This is something to do later * in one of the next releases */ ``` It starts with `@todo`, followed by a space and a puzzle marker. Possible formats of puzzle markers: ``` #224 #TEST-13 #55:45min #67/DES #678:40m/DEV ``` Read this article about [Puzzle Drive Development](http://www.yegor256.com/2009/03/04/pdd.html).
Version data entries
2 entries across 2 versions & 1 rubygems
Version | Path |
---|---|
pdd-0.6.1 | README.md |
pdd-0.6 | README.md |