[*S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: typeI" Prefab:ET: nameI" Base; T: sizeiú: indexi: flagsi€S; ;i;i;F; I"unsigned int; T; I"m_ObjectHideFlags; T; i ; i;iS; ;i;i;F; "PrefabModification; "m_Modification; iú; i;i€S; ;i;i;F; I"PPtr; T; "m_TransformParent; i; i;iS; ;i;i;F; I"int; T; " m_FileID; i ; i ;iS; ;i;i;F; I" SInt64; T; " m_PathID; i ; i ;iS; ;i;i;F; I" vector; T; "m_Modifications; iú; i ;i€S; ;i;i;T; I" Array; T; @; iú; i ;i€S; ;i;i ;F; @; I" size; T; i ; i ;iS; ;i;i ;F; "PropertyModification; I" data; T; iú; i;i€S; ;i;i ;F; I"PPtr; T; " target; i; i;iS; ;i;i ;F; @; " m_FileID; i ; i;iS; ;i;i ;F; @; " m_PathID; i ; i;iS; ;i;i ;F; I" string; T; "propertyPath; iú; i;i€S; ;i;i ;T; @; @; iú; i;i@S; ;i;i ;F; @; @; i ; i;iS; ;i;i ;F; I" char; T; @!; i; i;iS; ;i;i ;F; @*; " value; iú; i;i€S; ;i;i ;T; @; @; iú; i;i@S; ;i;i ;F; @; @; i ; i;iS; ;i;i ;F; @/; @!; i; i;iS; ;i;i ;F; @#; "objectReference; i; i;iS; ;i;i ;F; @; " m_FileID; i ; i;iS; ;i;i ;F; @; " m_PathID; i ; i;iS; ;i;i;F; @; "m_RemovedComponents; iú; i;iS; ;i;i;T; @; @; iú; i;iS; ;i;i ;F; @; @; i ; i;iS; ;i;i ;F; @#; @!; i; i ;iS; ;i;i ;F; @; " m_FileID; i ; i!;iS; ;i;i ;F; @; " m_PathID; i ; i";iS; ;i;i;F; I"PPtr; T; "m_ParentPrefab; i; i#;iS; ;i;i;F; @; " m_FileID; i ; i$;iS; ;i;i;F; @; " m_PathID; i ; i%;iS; ;i;i;F; I"PPtr; T; "m_RootGameObject; i; i&;iS; ;i;i;F; @; " m_FileID; i ; i';iS; ;i;i;F; @; " m_PathID; i ; i(;iS; ;i;i;F; I" bool; T; "m_IsPrefabParent; i; i);i@