module EDL # Is used to parse an EDL class Parser attr_reader :fps # Initialize an EDL parser. Pass the FPS to it, as the usual EDL does not contain any kind of reference # to it's framerate def initialize(with_fps = DEFAULT_FPS) @fps = with_fps end def get_matchers #:nodoc: [ EventMatcher.new(@fps), EffectMatcher.new, NameMatcher.new, TimewarpMatcher.new(@fps), CommentMatcher.new ] end # Parse a passed File or IO object line by line, or the whole string def parse(io_or_string) return parse(StringIO.new(io_or_string.to_s)) unless io_or_string.respond_to?(:eof?) stack, matchers = List.new, get_matchers at_line = 0 until io_or_string.eof? at_line += 1 current_line = io_or_string.gets.strip m = matchers.find{|m| m.matches?(current_line) } next unless m begin m.apply(stack, current_line) stack[-1].line_number = at_line if m.is_a?(EventMatcher) rescue Matcher::ApplyError => e STDERR.puts "Cannot parse #{current_line} - #{e}" end end stack end # Init a Timecode object from the passed elements with the passed framerate def self.timecode_from_line_elements(elements, fps) #:nodoc: args = (0..3).map{|_| elements.shift.to_i} + [fps.to_f] Timecode.at(*args) end end end