Sha256: d01706dca591dd5b6804e889916eadce4c59eb1640bff2c9a9c1df44fde2a39a
Contents?: true
Size: 1013 Bytes
Versions: 3
Compression:
Stored size: 1013 Bytes
Contents
require "games_dice/version" begin require "games_dice/games_dice" rescue LoadError require "games_dice/probabilities" end require "games_dice/constants" require "games_dice/die" require "games_dice/die_result" require "games_dice/reroll_rule" require "games_dice/map_rule" require "games_dice/complex_die" require "games_dice/bunch" require "games_dice/dice" require "games_dice/parser" require "games_dice/marshal" module GamesDice # @!visibility private @@parser = GamesDice::Parser.new # Creates an instance of GamesDice::Dice from a string description. # @param [String] dice_description Uses a variation of common game notation, examples: '1d6', '3d8+1d4+7', '5d10k2' # @param [#rand] prng Optional random number generator, default is to use Ruby's built-in #rand() # @return [GamesDice::Dice] A new dice object. # def self.create dice_description, prng = nil parsed = @@parser.parse( dice_description ) GamesDice::Dice.new( parsed[:bunches], parsed[:offset], prng ) end end
Version data entries
3 entries across 3 versions & 1 rubygems
Version | Path |
---|---|
games_dice-0.3.10 | lib/games_dice.rb |
games_dice-0.3.9 | lib/games_dice.rb |
games_dice-0.3.8 | lib/games_dice.rb |