[S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"BoxCollider: name" Base: sizei;: indexi: flagsi€S; ;i;i;F; " UInt32; "m_ObjectHideFlags; i ; i; i S; ;i;i;F; "PPtr; "m_ExtensionPtr; i ; i; iS; ;i;i;F; " SInt32; " m_FileID; i ; i; iS; ;i;i;F; " SInt32; " m_PathID; i ; i ; iS; ;i;i;F; "PPtr; "m_GameObject; i ; i ; iaS; ;i;i;F; " SInt32; " m_FileID; i ; i ; iaS; ;i;i;F; " SInt32; " m_PathID; i ; i ; iaS; ;i;i;F; "PPtr; "m_Material; i ; i ; iS; ;i;i;F; " SInt32; " m_FileID; i ; i; iS; ;i;i;F; " SInt32; " m_PathID; i ; i; iS; ;i;i;F; " bool; "m_IsTrigger; i; i; iS; ;i;i;F; " bool; "m_Enabled; i; i; iAS; ;i;i;F; " Vector3f; " m_Size; i; i; i(S; ;i;i;F; " float; "x; i ; i; i(S; ;i;i;F; " float; "y; i ; i; i(S; ;i;i;F; " float; "z; i ; i; i(S; ;i;i;F; " Vector3f; " m_Center; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i