# -*- coding: utf-8 -*- module DXRubySDL class Image include Color attr_reader :_surface def self.load(filename, x = nil, y = nil, width = nil, height = nil) image = new(0, 0) surface = SDL::Surface.load(filename) image.instance_variable_set('@_surface', surface) return image end def self.load_tiles(filename, xcount, ycount) surface = SDL::Surface.load(filename) width = surface.w / xcount height = surface.h / ycount images = [] ycount.times do |y| xcount.times do |x| image = new(0, 0) s = surface.copy_rect(x * width, y * height, width, height) image.instance_variable_set('@_surface', s) images << image end end return images end def initialize(width, height, color = [0, 0, 0, 0]) @color = color if width == 0 && height == 0 return end @_surface = SDL::Surface.new(SDL::SWSURFACE, width, height, Window.send(:screen)) @_surface.fill_rect(0, 0, width, height, @color) # TODO: a値が0の時にしか対応していない。 # 1から254の値に対応すること if color[3] == 0 set_color_key(@color[0..2]) end end def width return @_surface.w end def height return @_surface.h end def set_color_key(color) @_surface.set_color_key(SDL::SRCCOLORKEY | SDL::RLEACCEL, color) end def compare(x, y, color) pixel = lock { @_surface.get_pixel(x, y) } return @_surface.format.get_rgb(pixel) == color end def slice(x, y, width, height) s = @_surface.copy_rect(x, y, width, height) image = Image.new(0, 0) image.instance_variable_set('@_surface', s) return image end def line(x1, y1, x2, y2, color) lock do @_surface.draw_line(x1, y1, x2, y2, to_sdl_color(color), true, to_sdl_alpha(color)) end return self end def circle(x, y, r, color) lock do @_surface.draw_circle(x, y, r, to_sdl_color(color), false, true, to_sdl_alpha(color)) end return self end def circle_fill(x, y, r, color) lock do @_surface.draw_circle(x, y, r, to_sdl_color(color), true, false, to_sdl_alpha(color)) end return self end def box(x1, y1, x2, y2, color) x = x1 < x2 ? x1 : x2 w = (x2 - x1).abs y = y1 < y2 ? y1 : y2 h = (y2 - y1).abs lock do @_surface.draw_rect(x, y, w, h, to_sdl_color(color), false, to_sdl_alpha(color)) end return self end def box_fill(x1, y1, x2, y2, color) x = x1 < x2 ? x1 : x2 w = (x2 - x1).abs y = y1 < y2 ? y1 : y2 h = (y2 - y1).abs lock do @_surface.draw_rect(x, y, w, h, to_sdl_color(color), true, to_sdl_alpha(color)) end return self end def draw(x, y, image, x1 = 0, y1 = 0, width = image.width, height = image.height) SDL.blitSurface(image._surface, x1, y1, width, height, self._surface, x, y) end def draw_font(x, y, string, font, color = [255, 255, 255]) if string.empty? return end r, g, b = *color h = font._ttf.height + 1 string.lines.each.with_index do |line, i| line.chomp! if line.empty? next end font._ttf.draw_blended_utf8(@_surface, line, x, y + i * h, r, g, b) end return self end class << self alias_method :loadTiles, :load_tiles alias_method :load_to_array, :load_tiles alias_method :loadToArray, :load_to_array end alias_method :setColorKey, :set_color_key alias_method :circleFill, :circle_fill alias_method :boxFill, :box_fill alias_method :drawFont, :draw_font private def lock(&block) if SDL::Surface.auto_lock? yield else begin @_surface.lock return yield ensure @_surface.unlock end end end end end