# -*- encoding : utf-8 -*- module MustacheRender class Mustache # A ContextMiss is raised whenever a tag's target can not be found # in the current context if `Mustache#raise_on_context_miss?` is # set to true. # # For example, if your View class does not respond to `music` but # your template contains a `{{music}}` tag this exception will be raised. # # By default it is not raised. See Mustache.raise_on_context_miss. class ContextMiss < RuntimeError; end # A Context represents the context which a Mustache template is # executed within. All Mustache tags reference keys in the Context. class Context # Expect to be passed an instance of `Mustache`. def initialize(mustache) @stack = [mustache] end # A {{>partial}} tag translates into a call to the context's # `partial` method, which would be this sucker right here. # # If the Mustache view handling the rendering (e.g. the view # representing your profile page or some other template) responds # to `partial`, we call it and render the result. def partial(name, indentation = '') # Look for the first Mustache in the stack. mustache = mustache_in_stack # Indent the partial template by the given indentation. part = mustache.partial(name).to_s.gsub(/^/, indentation) # Call the Mustache's `partial` method and render the result. result = mustache.render(part, self) end # Find the first Mustache in the stack. If we're being rendered # inside a Mustache object as a context, we'll use that one. def mustache_in_stack @stack.detect { |frame| frame.is_a?(Mustache) } end # Allows customization of how Mustache escapes things. # # Returns a String. def escapeHTML(str) mustache_in_stack.escapeHTML(str) end # Adds a new object to the context's internal stack. # # Returns the Context. def push(new) @stack.unshift(new) self end alias_method :update, :push # Removes the most recently added object from the context's # internal stack. # # Returns the Context. def pop @stack.shift self end # Can be used to add a value to the context in a hash-like way. # # context[:name] = "Chris" def []=(name, value) push(name => value) end # Alias for `fetch`. def [](name) fetch(name, nil) end # Do we know about a particular key? In other words, will calling # `context[key]` give us a result that was set. Basically. def has_key?(key) !!fetch(key) rescue ContextMiss false end # Similar to Hash#fetch, finds a value by `name` in the context's # stack. You may specify the default return value by passing a # second parameter. # # If no second parameter is passed (or raise_on_context_miss is # set to true), will raise a ContextMiss exception on miss. def fetch(name, default = :__raise) @stack.each do |frame| # Prevent infinite recursion. next if frame == self value = find(frame, name, :__missing) if value != :__missing return value end end if default == :__raise || MustacheRender.config.raise_on_context_miss? raise ContextMiss.new("Can't find #{name} in #{@stack.inspect}") else default end end # Finds a key in an object, using whatever method is most # appropriate. If the object is a hash, does a simple hash lookup. # If it's an object that responds to the key as a method call, # invokes that method. You get the idea. # # obj - The object to perform the lookup on. # key - The key whose value you want. # default - An optional default value, to return if the # key is not found. # # Returns the value of key in obj if it is found and default otherwise. def find(obj, key, default = nil) hash = obj.respond_to?(:has_key?) if hash && obj.has_key?(key) obj[key] elsif hash && obj.has_key?(key.to_s) obj[key.to_s] elsif !hash && obj.respond_to?(key) meth = obj.method(key) rescue proc { obj.send(key) } if meth.arity == 1 meth.to_proc else meth[] end else default end end end end end