Sha256: ceaae545f8110405d7f952324e66132cc8e15cbb6c1d53ebe993dbe8941323ae
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Size: 1.24 KB
Versions: 21
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Contents
uniform vec3 ambientLightColor; #if MAX_DIR_LIGHTS > 0 uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ]; uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ]; #endif #if MAX_HEMI_LIGHTS > 0 uniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ]; uniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ]; uniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ]; #endif #if MAX_POINT_LIGHTS > 0 uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ]; uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ]; uniform float pointLightDistance[ MAX_POINT_LIGHTS ]; uniform float pointLightDecay[ MAX_POINT_LIGHTS ]; #endif #if MAX_SPOT_LIGHTS > 0 uniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ]; uniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ]; uniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ]; uniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ]; uniform float spotLightExponent[ MAX_SPOT_LIGHTS ]; uniform float spotLightDistance[ MAX_SPOT_LIGHTS ]; uniform float spotLightDecay[ MAX_SPOT_LIGHTS ]; #endif #if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP ) || defined( USE_ENVMAP ) in vec3 vWorldPosition; #endif #ifdef WRAP_AROUND uniform vec3 wrapRGB; #endif in vec3 vViewPosition; #ifndef FLAT_SHADED in vec3 vNormal; #endif
Version data entries
21 entries across 21 versions & 2 rubygems