// Copyright 2008 The RE2 Authors. All Rights Reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Tested by search_test.cc, exhaustive_test.cc, tester.cc // Prog::SearchBitState is a regular expression search with submatch // tracking for small regular expressions and texts. Similarly to // testing/backtrack.cc, it allocates a bitmap with (count of // lists) * (length of text) bits to make sure it never explores the // same (instruction list, character position) multiple times. This // limits the search to run in time linear in the length of the text. // // Unlike testing/backtrack.cc, SearchBitState is not recursive // on the text. // // SearchBitState is a fast replacement for the NFA code on small // regexps and texts when SearchOnePass cannot be used. #include #include #include #include #include #include "util/logging.h" #include "re2/pod_array.h" #include "re2/prog.h" #include "re2/regexp.h" namespace re2 { struct Job { int id; int rle; // run length encoding const char* p; }; class BitState { public: explicit BitState(Prog* prog); // The usual Search prototype. // Can only call Search once per BitState. bool Search(const StringPiece& text, const StringPiece& context, bool anchored, bool longest, StringPiece* submatch, int nsubmatch); private: inline bool ShouldVisit(int id, const char* p); void Push(int id, const char* p); void GrowStack(); bool TrySearch(int id, const char* p); // Search parameters Prog* prog_; // program being run StringPiece text_; // text being searched StringPiece context_; // greater context of text being searched bool anchored_; // whether search is anchored at text.begin() bool longest_; // whether search wants leftmost-longest match bool endmatch_; // whether match must end at text.end() StringPiece* submatch_; // submatches to fill in int nsubmatch_; // # of submatches to fill in // Search state static constexpr int kVisitedBits = 64; PODArray visited_; // bitmap: (list ID, char*) pairs visited PODArray cap_; // capture registers PODArray job_; // stack of text positions to explore int njob_; // stack size BitState(const BitState&) = delete; BitState& operator=(const BitState&) = delete; }; BitState::BitState(Prog* prog) : prog_(prog), anchored_(false), longest_(false), endmatch_(false), submatch_(NULL), nsubmatch_(0), njob_(0) { } // Given id, which *must* be a list head, we can look up its list ID. // Then the question is: Should the search visit the (list ID, p) pair? // If so, remember that it was visited so that the next time, // we don't repeat the visit. bool BitState::ShouldVisit(int id, const char* p) { int n = prog_->list_heads()[id] * static_cast(text_.size()+1) + static_cast(p-text_.data()); if (visited_[n/kVisitedBits] & (uint64_t{1} << (n & (kVisitedBits-1)))) return false; visited_[n/kVisitedBits] |= uint64_t{1} << (n & (kVisitedBits-1)); return true; } // Grow the stack. void BitState::GrowStack() { PODArray tmp(2*job_.size()); memmove(tmp.data(), job_.data(), njob_*sizeof job_[0]); job_ = std::move(tmp); } // Push (id, p) onto the stack, growing it if necessary. void BitState::Push(int id, const char* p) { if (njob_ >= job_.size()) { GrowStack(); if (njob_ >= job_.size()) { LOG(DFATAL) << "GrowStack() failed: " << "njob_ = " << njob_ << ", " << "job_.size() = " << job_.size(); return; } } // If id < 0, it's undoing a Capture, // so we mustn't interfere with that. if (id >= 0 && njob_ > 0) { Job* top = &job_[njob_-1]; if (id == top->id && p == top->p + top->rle + 1 && top->rle < std::numeric_limits::max()) { ++top->rle; return; } } Job* top = &job_[njob_++]; top->id = id; top->rle = 0; top->p = p; } // Try a search from instruction id0 in state p0. // Return whether it succeeded. bool BitState::TrySearch(int id0, const char* p0) { bool matched = false; const char* end = text_.data() + text_.size(); njob_ = 0; // Push() no longer checks ShouldVisit(), // so we must perform the check ourselves. if (ShouldVisit(id0, p0)) Push(id0, p0); while (njob_ > 0) { // Pop job off stack. --njob_; int id = job_[njob_].id; int& rle = job_[njob_].rle; const char* p = job_[njob_].p; if (id < 0) { // Undo the Capture. cap_[prog_->inst(-id)->cap()] = p; continue; } if (rle > 0) { p += rle; // Revivify job on stack. --rle; ++njob_; } Loop: // Visit id, p. Prog::Inst* ip = prog_->inst(id); switch (ip->opcode()) { default: LOG(DFATAL) << "Unexpected opcode: " << ip->opcode(); return false; case kInstFail: break; case kInstAltMatch: if (ip->greedy(prog_)) { // out1 is the Match instruction. id = ip->out1(); p = end; goto Loop; } if (longest_) { // ip must be non-greedy... // out is the Match instruction. id = ip->out(); p = end; goto Loop; } goto Next; case kInstByteRange: { int c = -1; if (p < end) c = *p & 0xFF; if (!ip->Matches(c)) goto Next; if (ip->hint() != 0) Push(id+ip->hint(), p); // try the next when we're done id = ip->out(); p++; goto CheckAndLoop; } case kInstCapture: if (!ip->last()) Push(id+1, p); // try the next when we're done if (0 <= ip->cap() && ip->cap() < cap_.size()) { // Capture p to register, but save old value first. Push(-id, cap_[ip->cap()]); // undo when we're done cap_[ip->cap()] = p; } id = ip->out(); goto CheckAndLoop; case kInstEmptyWidth: if (ip->empty() & ~Prog::EmptyFlags(context_, p)) goto Next; if (!ip->last()) Push(id+1, p); // try the next when we're done id = ip->out(); goto CheckAndLoop; case kInstNop: if (!ip->last()) Push(id+1, p); // try the next when we're done id = ip->out(); CheckAndLoop: // Sanity check: id is the head of its list, which must // be the case if id-1 is the last of *its* list. :) DCHECK(id == 0 || prog_->inst(id-1)->last()); if (ShouldVisit(id, p)) goto Loop; break; case kInstMatch: { if (endmatch_ && p != end) goto Next; // We found a match. If the caller doesn't care // where the match is, no point going further. if (nsubmatch_ == 0) return true; // Record best match so far. // Only need to check end point, because this entire // call is only considering one start position. matched = true; cap_[1] = p; if (submatch_[0].data() == NULL || (longest_ && p > submatch_[0].data() + submatch_[0].size())) { for (int i = 0; i < nsubmatch_; i++) submatch_[i] = StringPiece(cap_[2 * i], static_cast(cap_[2 * i + 1] - cap_[2 * i])); } // If going for first match, we're done. if (!longest_) return true; // If we used the entire text, no longer match is possible. if (p == end) return true; // Otherwise, continue on in hope of a longer match. // Note the absence of the ShouldVisit() check here // due to execution remaining in the same list. Next: if (!ip->last()) { id++; goto Loop; } break; } } } return matched; } // Search text (within context) for prog_. bool BitState::Search(const StringPiece& text, const StringPiece& context, bool anchored, bool longest, StringPiece* submatch, int nsubmatch) { // Search parameters. text_ = text; context_ = context; if (context_.data() == NULL) context_ = text; if (prog_->anchor_start() && BeginPtr(context_) != BeginPtr(text)) return false; if (prog_->anchor_end() && EndPtr(context_) != EndPtr(text)) return false; anchored_ = anchored || prog_->anchor_start(); longest_ = longest || prog_->anchor_end(); endmatch_ = prog_->anchor_end(); submatch_ = submatch; nsubmatch_ = nsubmatch; for (int i = 0; i < nsubmatch_; i++) submatch_[i] = StringPiece(); // Allocate scratch space. int nvisited = prog_->list_count() * static_cast(text.size()+1); nvisited = (nvisited + kVisitedBits-1) / kVisitedBits; visited_ = PODArray(nvisited); memset(visited_.data(), 0, nvisited*sizeof visited_[0]); int ncap = 2*nsubmatch; if (ncap < 2) ncap = 2; cap_ = PODArray(ncap); memset(cap_.data(), 0, ncap*sizeof cap_[0]); // When sizeof(Job) == 16, we start with a nice round 1KiB. :) job_ = PODArray(64); // Anchored search must start at text.begin(). if (anchored_) { cap_[0] = text.data(); return TrySearch(prog_->start(), text.data()); } // Unanchored search, starting from each possible text position. // Notice that we have to try the empty string at the end of // the text, so the loop condition is p <= text.end(), not p < text.end(). // This looks like it's quadratic in the size of the text, // but we are not clearing visited_ between calls to TrySearch, // so no work is duplicated and it ends up still being linear. const char* etext = text.data() + text.size(); for (const char* p = text.data(); p <= etext; p++) { // Try to use prefix accel (e.g. memchr) to skip ahead. if (p < etext && prog_->can_prefix_accel()) { p = reinterpret_cast(prog_->PrefixAccel(p, etext - p)); if (p == NULL) p = etext; } cap_[0] = p; if (TrySearch(prog_->start(), p)) // Match must be leftmost; done. return true; // Avoid invoking undefined behavior (arithmetic on a null pointer) // by simply not continuing the loop. if (p == NULL) break; } return false; } // Bit-state search. bool Prog::SearchBitState(const StringPiece& text, const StringPiece& context, Anchor anchor, MatchKind kind, StringPiece* match, int nmatch) { // If full match, we ask for an anchored longest match // and then check that match[0] == text. // So make sure match[0] exists. StringPiece sp0; if (kind == kFullMatch) { anchor = kAnchored; if (nmatch < 1) { match = &sp0; nmatch = 1; } } // Run the search. BitState b(this); bool anchored = anchor == kAnchored; bool longest = kind != kFirstMatch; if (!b.Search(text, context, anchored, longest, match, nmatch)) return false; if (kind == kFullMatch && EndPtr(match[0]) != EndPtr(text)) return false; return true; } } // namespace re2