require 'sass/script/literal' module Sass::Script # A SassScript object representing a CSS color. # # A color may be represented internally as RGBA, HSLA, or both. # It's originally represented as whatever its input is; # if it's created with RGB values, it's represented as RGBA, # and if it's created with HSL values, it's represented as HSLA. # Once a property is accessed that requires the other representation -- # for example, \{#red} for an HSL color -- # that component is calculated and cached. # # The alpha channel of a color is independent of its RGB or HSL representation. # It's always stored, as 1 if nothing else is specified. # If only the alpha channel is modified using \{#with}, # the cached RGB and HSL values are retained. class Color < Literal class << self; include Sass::Util; end # A hash from color names to `[red, green, blue]` value arrays. HTML4_COLORS = map_vals({ 'black' => 0x000000, 'silver' => 0xc0c0c0, 'gray' => 0x808080, 'white' => 0xffffff, 'maroon' => 0x800000, 'red' => 0xff0000, 'purple' => 0x800080, 'fuchsia' => 0xff00ff, 'green' => 0x008000, 'lime' => 0x00ff00, 'olive' => 0x808000, 'yellow' => 0xffff00, 'navy' => 0x000080, 'blue' => 0x0000ff, 'teal' => 0x008080, 'aqua' => 0x00ffff }) {|color| (0..2).map {|n| color >> (n << 3) & 0xff}.reverse} # A hash from `[red, green, blue]` value arrays to color names. HTML4_COLORS_REVERSE = map_hash(HTML4_COLORS) {|k, v| [v, k]} # Constructs an RGB or HSL color object, # optionally with an alpha channel. # # The RGB values must be between 0 and 255. # The saturation and lightness values must be between 0 and 100. # The alpha value must be between 0 and 1. # # @raise [Sass::SyntaxError] if any color value isn't in the specified range # # @overload initialize(attrs) # The attributes are specified as a hash. # This hash must contain either `:hue`, `:saturation`, and `:value` keys, # or `:red`, `:green`, and `:blue` keys. # It cannot contain both HSL and RGB keys. # It may also optionally contain an `:alpha` key. # # @param attrs [{Symbol => Numeric}] A hash of color attributes to values # @raise [ArgumentError] if not enough attributes are specified, # or both RGB and HSL attributes are specified # # @overload initialize(rgba) # The attributes are specified as an array. # This overload only supports RGB or RGBA colors. # # @param rgba [Array] A three- or four-element array # of the red, green, blue, and optionally alpha values (respectively) # of the color # @raise [ArgumentError] if not enough attributes are specified def initialize(attrs, allow_both_rgb_and_hsl = false) super(nil) if attrs.is_a?(Array) unless (3..4).include?(attrs.size) raise ArgumentError.new("Color.new(array) expects a three- or four-element array") end red, green, blue = attrs[0...3].map {|c| c.to_i} @attrs = {:red => red, :green => green, :blue => blue} @attrs[:alpha] = attrs[3] ? attrs[3].to_f : 1 else attrs = attrs.reject {|k, v| v.nil?} hsl = [:hue, :saturation, :lightness] & attrs.keys rgb = [:red, :green, :blue] & attrs.keys if !allow_both_rgb_and_hsl && !hsl.empty? && !rgb.empty? raise ArgumentError.new("Color.new(hash) may not have both HSL and RGB keys specified") elsif hsl.empty? && rgb.empty? raise ArgumentError.new("Color.new(hash) must have either HSL or RGB keys specified") elsif !hsl.empty? && hsl.size != 3 raise ArgumentError.new("Color.new(hash) must have all three HSL values specified") elsif !rgb.empty? && rgb.size != 3 raise ArgumentError.new("Color.new(hash) must have all three RGB values specified") end @attrs = attrs @attrs[:hue] %= 360 if @attrs[:hue] @attrs[:alpha] ||= 1 end [:red, :green, :blue].each do |k| next if @attrs[k].nil? @attrs[k] = @attrs[k].to_i Sass::Util.check_range("#{k.to_s.capitalize} value", 0..255, @attrs[k]) end [:saturation, :lightness].each do |k| next if @attrs[k].nil? value = Number.new(@attrs[k], ['%']) # Get correct unit for error messages @attrs[k] = Sass::Util.check_range("#{k.to_s.capitalize}", 0..100, value, '%') end @attrs[:alpha] = Sass::Util.check_range("Alpha channel", 0..1, @attrs[:alpha]) end # The red component of the color. # # @return [Fixnum] def red hsl_to_rgb! @attrs[:red] end # The green component of the color. # # @return [Fixnum] def green hsl_to_rgb! @attrs[:green] end # The blue component of the color. # # @return [Fixnum] def blue hsl_to_rgb! @attrs[:blue] end # The hue component of the color. # # @return [Numeric] def hue rgb_to_hsl! @attrs[:hue] end # The saturation component of the color. # # @return [Numeric] def saturation rgb_to_hsl! @attrs[:saturation] end # The lightness component of the color. # # @return [Numeric] def lightness rgb_to_hsl! @attrs[:lightness] end # The alpha channel (opacity) of the color. # This is 1 unless otherwise defined. # # @return [Fixnum] def alpha @attrs[:alpha] end # Returns whether this color object is translucent; # that is, whether the alpha channel is non-1. # # @return [Boolean] def alpha? alpha < 1 end # Returns the red, green, and blue components of the color. # # @return [Array] A frozen three-element array of the red, green, and blue # values (respectively) of the color def rgb [red, green, blue].freeze end # Returns the hue, saturation, and lightness components of the color. # # @return [Array] A frozen three-element array of the # hue, saturation, and lightness values (respectively) of the color def hsl [hue, saturation, lightness].freeze end # The SassScript `==` operation. # **Note that this returns a {Sass::Script::Bool} object, # not a Ruby boolean**. # # @param other [Literal] The right-hand side of the operator # @return [Bool] True if this literal is the same as the other, # false otherwise def eq(other) Sass::Script::Bool.new( other.is_a?(Color) && rgb == other.rgb && alpha == other.alpha) end # Returns a copy of this color with one or more channels changed. # RGB or HSL colors may be changed, but not both at once. # # For example: # # Color.new([10, 20, 30]).with(:blue => 40) # #=> rgb(10, 40, 30) # Color.new([126, 126, 126]).with(:red => 0, :green => 255) # #=> rgb(0, 255, 126) # Color.new([255, 0, 127]).with(:saturation => 60) # #=> rgb(204, 51, 127) # Color.new([1, 2, 3]).with(:alpha => 0.4) # #=> rgba(1, 2, 3, 0.4) # # @param attrs [{Symbol => Numeric}] # A map of channel names (`:red`, `:green`, `:blue`, # `:hue`, `:saturation`, `:lightness`, or `:alpha`) to values # @return [Color] The new Color object # @raise [ArgumentError] if both RGB and HSL keys are specified def with(attrs) attrs = attrs.reject {|k, v| v.nil?} hsl = !([:hue, :saturation, :lightness] & attrs.keys).empty? rgb = !([:red, :green, :blue] & attrs.keys).empty? if hsl && rgb raise ArgumentError.new("Cannot specify HSL and RGB values for a color at the same time") end if hsl [:hue, :saturation, :lightness].each {|k| attrs[k] ||= send(k)} elsif rgb [:red, :green, :blue].each {|k| attrs[k] ||= send(k)} else # If we're just changing the alpha channel, # keep all the HSL/RGB stuff we've calculated attrs = @attrs.merge(attrs) end attrs[:alpha] ||= alpha Color.new(attrs, :allow_both_rgb_and_hsl) end # The SassScript `+` operation. # Its functionality depends on the type of its argument: # # {Number} # : Adds the number to each of the RGB color channels. # # {Color} # : Adds each of the RGB color channels together. # # {Literal} # : See {Literal#plus}. # # @param other [Literal] The right-hand side of the operator # @return [Color] The resulting color # @raise [Sass::SyntaxError] if `other` is a number with units def plus(other) if other.is_a?(Sass::Script::Number) || other.is_a?(Sass::Script::Color) piecewise(other, :+) else super end end # The SassScript `-` operation. # Its functionality depends on the type of its argument: # # {Number} # : Subtracts the number from each of the RGB color channels. # # {Color} # : Subtracts each of the other color's RGB color channels from this color's. # # {Literal} # : See {Literal#minus}. # # @param other [Literal] The right-hand side of the operator # @return [Color] The resulting color # @raise [Sass::SyntaxError] if `other` is a number with units def minus(other) if other.is_a?(Sass::Script::Number) || other.is_a?(Sass::Script::Color) piecewise(other, :-) else super end end # The SassScript `*` operation. # Its functionality depends on the type of its argument: # # {Number} # : Multiplies the number by each of the RGB color channels. # # {Color} # : Multiplies each of the RGB color channels together. # # @param other [Number, Color] The right-hand side of the operator # @return [Color] The resulting color # @raise [Sass::SyntaxError] if `other` is a number with units def times(other) if other.is_a?(Sass::Script::Number) || other.is_a?(Sass::Script::Color) piecewise(other, :*) else raise NoMethodError.new(nil, :times) end end # The SassScript `/` operation. # Its functionality depends on the type of its argument: # # {Number} # : Divides each of the RGB color channels by the number. # # {Color} # : Divides each of this color's RGB color channels by the other color's. # # {Literal} # : See {Literal#div}. # # @param other [Literal] The right-hand side of the operator # @return [Color] The resulting color # @raise [Sass::SyntaxError] if `other` is a number with units def div(other) if other.is_a?(Sass::Script::Number) || other.is_a?(Sass::Script::Color) piecewise(other, :/) else super end end # The SassScript `%` operation. # Its functionality depends on the type of its argument: # # {Number} # : Takes each of the RGB color channels module the number. # # {Color} # : Takes each of this color's RGB color channels modulo the other color's. # # @param other [Number, Color] The right-hand side of the operator # @return [Color] The resulting color # @raise [Sass::SyntaxError] if `other` is a number with units def mod(other) if other.is_a?(Sass::Script::Number) || other.is_a?(Sass::Script::Color) piecewise(other, :%) else raise NoMethodError.new(nil, :mod) end end # Returns a string representation of the color. # This is usually the color's hex value, # but if the color has a name that's used instead. # # @return [String] The string representation def to_s(opts = {}) return rgba_str if alpha? return smallest if options[:style] == :compressed return HTML4_COLORS_REVERSE[rgb] if HTML4_COLORS_REVERSE[rgb] hex_str end alias_method :to_sass, :to_s # Returns a string representation of the color. # # @return [String] The hex value def inspect alpha? ? rgba_str : hex_str end private def smallest small_hex_str = hex_str.gsub(/^#(.)\1(.)\2(.)\3$/, '#\1\2\3') return small_hex_str unless (color = HTML4_COLORS_REVERSE[rgb]) && color.size <= small_hex_str.size return color end def rgba_str split = options[:style] == :compressed ? ',' : ', ' "rgba(#{rgb.join(split)}#{split}#{Number.round(alpha)})" end def hex_str red, green, blue = rgb.map { |num| num.to_s(16).rjust(2, '0') } "##{red}#{green}#{blue}" end def piecewise(other, operation) other_num = other.is_a? Number if other_num && !other.unitless? raise Sass::SyntaxError.new("Cannot add a number with units (#{other}) to a color (#{self}).") end result = [] for i in (0...3) res = rgb[i].send(operation, other_num ? other.value : other.rgb[i]) result[i] = [ [res, 255].min, 0 ].max end if !other_num && other.alpha != alpha raise Sass::SyntaxError.new("Alpha channels must be equal: #{self} #{operation} #{other}") end with(:red => result[0], :green => result[1], :blue => result[2]) end def hsl_to_rgb! return if @attrs[:red] && @attrs[:blue] && @attrs[:green] h = @attrs[:hue] / 360.0 s = @attrs[:saturation] / 100.0 l = @attrs[:lightness] / 100.0 # Algorithm from the CSS3 spec: http://www.w3.org/TR/css3-color/#hsl-color. m2 = l <= 0.5 ? l * (s + 1) : l + s - l * s m1 = l * 2 - m2 @attrs[:red], @attrs[:green], @attrs[:blue] = [ hue_to_rgb(m1, m2, h + 1.0/3), hue_to_rgb(m1, m2, h), hue_to_rgb(m1, m2, h - 1.0/3) ].map {|c| (c * 0xff).round} end def hue_to_rgb(m1, m2, h) h += 1 if h < 0 h -= 1 if h > 1 return m1 + (m2 - m1) * h * 6 if h * 6 < 1 return m2 if h * 2 < 1 return m1 + (m2 - m1) * (2.0/3 - h) * 6 if h * 3 < 2 return m1 end def rgb_to_hsl! return if @attrs[:hue] && @attrs[:saturation] && @attrs[:lightness] r, g, b = [:red, :green, :blue].map {|k| @attrs[k] / 255.0} # Algorithm from http://en.wikipedia.org/wiki/HSL_and_HSV#Conversion_from_RGB_to_HSL_or_HSV max = [r, g, b].max min = [r, g, b].min d = max - min h = case max when min; 0 when r; 60 * (g-b)/d when g; 60 * (b-r)/d + 120 when b; 60 * (r-g)/d + 240 end l = (max + min)/2.0 s = if max == min 0 elsif l < 0.5 d/(2*l) else d/(2 - 2*l) end @attrs[:hue] = h % 360 @attrs[:saturation] = s * 100 @attrs[:lightness] = l * 100 end end end