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Contents
o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1362249882.948682:@value"�{I" class:EFI"BundledAsset;FI"logical_path;FI"'Shaders/Materials/FacetMaterial.js;TI" pathname;FI"X/Users/bogumil/www/cesium/app/assets/javascripts/Shaders/Materials/FacetMaterial.js;TI"content_type;FI"application/javascript;FI" mtime;FI"2013-02-24T17:37:41+01:00;FI"length;Fi�I"digest;F"%884f6d90cdebc113e3948b99e5d4f8b9I"source;FI"�// This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform vec4 lightColor;\n\ uniform vec4 darkColor;\n\ uniform float frequency;\n\ \n\ czm_material czm_getMaterial(czm_materialInput materialInput)\n\ {\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ \n\ // From Stefan Gustavson's Procedural Textures in GLSL in OpenGL Insights\n\ vec2 F = czm_cellular(materialInput.st * frequency);\n\ float t = 0.1 + (F.y - F.x);\n\ \n\ vec4 color = mix(lightColor, darkColor, t);\n\ material.diffuse = color.rgb;\n\ material.alpha = color.a;\n\ \n\ return material;\n\ }\n\ "; }); ;FI"required_assets_digest;F"%2d240bd7f63f3f85e4824381a26a8bd1I" _version;F"%6776f581a4329e299531e1d52aa59832
Version data entries
4 entries across 4 versions & 1 rubygems