Sha256: cd4db4388f35471263b8b2e2b73e9e0684e3771016c09cb8a7650ede089d6fb3
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Size: 1.83 KB
Versions: 9
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Contents
#-- # This file is one part of: # Rubygame -- Ruby code and bindings to SDL to facilitate game creation # # Copyright (C) 2009 John Croisant # # This library is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # ++ module Rubygame module Events # ClockTicked is an event returned by Clock#tick, if the Clock # has been configured with Clock#enable_tick_events. # # ClockTicked stores the time that has passed since the previous # tick. You can access that information with #seconds or # #milliseconds. This is useful to calculate how far a character # should move during the current frame, for example. # class ClockTicked # Create a new ClockTicked event. # # milliseconds:: The time since the last tick, # in milliseconds. (Numeric, required) # def initialize( milliseconds ) @milliseconds = milliseconds end # Return the time since the last tick, in milliseconds. def milliseconds @milliseconds end # Return the time since the last tick, in seconds. def seconds @seconds or (@seconds = @milliseconds * 0.001) end end end end
Version data entries
9 entries across 9 versions & 1 rubygems